Rather Play a Game of Luck or Skill?

The Price is Right, one famous television game show, is widely recognized for it’s crazy ways to get contestants to compete for cash and prizes through the characteristics of luck and skill or a little bit of both.

Lucky $even

Five Core Design Elements:

Rules: The chosen contestant is given (7) $1 bills to play the game. All he or she needs is $1 to buy (win) the car. The first digit of the prize is shown and it is the contestant’s job to guess the remaining four digits that make up the price of the car. He or she will lose $1 for the difference between the value they guess and the actual digit.

For example: if you guess 7 and the actual number is 4, you lose $3.

The contestant wins the car if they have $1 or more left in their possession after all digits of the price of the car is played.

Core Mechanics: LUCK! No, but seriously — having the first digit of the price of the car revealed acts as a way to aid the contestant in having a greater chance of winning. The $7 the contestant is initially given to play and guessing with audience help are the other mechanics that help the game run smoothly.

Goal: Every contestant wants to come onto the game show and win. The goal of this game is to win the car by correctly guessing the remaining digits of the car and having at least $1 to spare in the end.


The Lucky $even board pictured above is where the contestant views, digit by digit, the price of the car. In the YouTube video of the actual game being played, you can see the board sliding to the right to uncover the actual digit after the contestants guess.

Components: This particular The Price is Right game has roughly four pieces to it. The player, the game board, the $7 to play and the car are all needed and equally important in carrying out this game of luck.

My pencil/paper mockup of Lucky $even

You could win a new black 2013 Acura TL. It comes equipped with:

3.5 – liter V-6 engine, automatic climate control, blue-tooth hands free link.


To make the game board, I folded a piece of paper into six equal parts so that there would be space for each digit in the price of the car with one column left over. I taped the board onto another piece of paper so that the contestant couldn’t see through the board to the value of the car. I used a clamp and whenever I needed to reveal the next digit in the price of the car, I would remove the clamp and unfold one column. I made the $7 out of paper and even made a paper money clip to give it a real feel of actual money.

Creating the pencil/paper mock up of The Price is Right game was really fun and at first, I thought it would be impossible to make with just the materials hanging around the classroom. As I saw everyone making it work, I felt good about my assignment and the remake of my game.

Group Work

In my class group, we decided to modify the mockup of The Price is Right’s Credit Card game that our classmate created.

My suggestion for the modification of the game was to make the prizes that the contestants were eligible to win blind instead of visible. This way, even if he or she had a great sense of knowledge on the prices of items, it wouldn’t help them here. My rule made the game more based around luck, but I believed more challenging as well because I felt being able to see each item was a bit too easy. This modification created more tension in the game which, in turn, means more excitement for the crowd.


Bonkers- The Price Is Right


Five Core Design Elements

Rules– The rules are very simple. An item is presented to you and you have to guess the correct pattern of the price. There is a board that contains four numbers- it is not mixed and eight spaces- above and below each number. For example- The numbers are 4857. What you have to do is place the marker  on top or bottom of each number which identifies “lower” or “higher” of that price. You have to place the marker according to what you think what the price might be – you ONLY get 30 seconds!

Core Mechanics– Since you only get 30 seconds, you have to be really fast.

Goal– The goal of this game is to guess the correct pattern of the item.

Space-It is a game-board display so you have to move around and place the marker in its correct pattern.

Components– Board with 4 digits, Four markers and a 30 second clock.

Modification of the game.

The original game is played within 30 seconds in trying to guess the correct pattern price of the item. I am going to modify this game by changing the rule. Instead of 30 seconds of guessing, the contestant will now only get 20 seconds to be able to guess the correct pattern. I believe this modification will make the game a little more intense and that is what we usually look for. Once the game was modified, I had my brother play it. Due to the fact he only had 20 seconds, it involved him to be very fast and it created this intensity. I think the 10 seconds difference helped improved the game to become interesting. 10 seconds does make a big difference. Although, my brother was not able to guess the correct pattern  of the game, I hope the game isn’t as difficult to play when trying with others.