Credit Card Overload

[youtube]http://youtu.be/vIYIL2E2rwc[/youtube]

Five Core Design Elements

1  Rules

You are given a credit card with a limit on. You are then shown five prizes to look at. You have to pick 3 of the five prices who values, when added, is less than the credit limit on the credit card. Each item is selected one at a time and after each item is selected its value is subtracted from your credit limit. If you choose 3 items that total under the credit limit you win all 5 prizes shown.

2 Core Mechanics

strategy, adding skills good knowledge of pricing

3 Goal

Choose 3 items whose values total under the credit limit given.

4 Space

table

5 Components

  • credit card
  • 5 prizes and their values
  • 1 player

My own version at play     

PRIZES                              

Item #2

Item #3

Item #4

Item #5

             Credit Card Limit

The Three Items Selected and their prices

Item #5

Item #4

Item #2

Winner!!!!!

Modification

As a group we choose this game to modify. Each of us had to choose something about the game we would modify or change. For me I thought of  adding a “Bailout“. This is s set amount of money (cash) that is set to the side. If the player, for example, selects two items and feels that they may go over there limit when they select the last one, they can choose to use the “Bailout”. What would happen is the player would give up the cash in the bailout and that amount of money would be added back to their credit card limit.

If the “bailout” money isn’t used and the player wins then they win all 5 prizes and the bailout money.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WINNER!!!!!

PLINKO !

[youtube]http://www.youtube.com/watch?v=E7DKxe_m1AM[/youtube]

FIVE CORE DESIGN ELEMENTS

  1. RULES: Players are given one free chip and have the chance to win an additional four chips by guessing the prices of four items worth $10-$99.  The item is shown along with two digits; one of the two digits is correct, i.e. A blender is shown with two digits underneath and the contestant must decide which digit of the two is accurate.  For every correct guess the contestant wins a chip.  The chips are then placed into a peg board where they cascade down into slots labeled with money prizes and the contestant wins the value in the space in which the peg landed.
  2. COMPONENTS: 5 Plinko discs, 4 items on which to guess price, Plinko peg board
  3. CORE MECHANICS:  Players must correctly guess which digit of the two shown is correct in the preliminary stage of the game to score more chips, More chips = more chances of winning money.  The two digits correspond to the first and second number in the price of the item.  The strategy of the second part of the game in which Plinko chips are dropped into the peg board is luck, but many contestants will release the Plinko chip in the center of the board.
  4. SPACE: Player stands in front of Plinko peg board.  The four items that the player must guess the price of are aside the board.  The Plinko board stands approximately 10 feet high and there is a stair case which leads to the top of the peg board.
  5. GOAL: The goal is to win money by placing Plinko chips in the peg board and hope the chips land in the highest money slots at the bottom of the board.  Chips are won by correctly guessing the price of items shown.
  • My Plinko game modifications will take place in the preliminary stage of the game:  Instead of guessing the price of items, students will have to answer four trivia questions in the categories of math, science, social studies, and physical education.  Each correct answer is rewarded by a Plinko chip.  Students will then have the chance to place their chips in the peg board to win tickets which can be exchanged for educational prizes.
  • The board will be made of a cardboard box and the pegs will be corks.