Pop Some Math

The lesson Plan for math that I had in mind was more or less helping students to memorize their multiplication tables. This lesson plan is built over the course of a few days.It begins first in making an attempt to evaluate what the student already knows and has previously memorized.  This includes their, 0’s,1’s,2’s,5’s,10’s,11’s. Once these tables have been taught through repetition and practice the next phase is implemented, the 3’s and 9’s time table using the different activities mentioned in the lesson plan. Drill all these problems into their heads and make it almost like second nature. The last step is to create a 5min. timed quiz for the students to test their knowledge, 100 problems. Next and final step would be tying everything together.

This is where my game would come into play. Instead of using the traditional method of a drill sheet why not make a game where the students can reinforce their multiplication skills and pop some balloons. I would explain the the children the concept of the game and have each student spin at least once. We would do a few as a class no paper or pencil.  I wasn’t able to create a mock up of the game because it included so many elements. I took a while to build and it wasn’t finished till the day of the arcade.

I changed the rules form have the students give me all the possible combinations for the number on the wheel to only ave to come up with one. The biggest feed back I got was ion the non-popping balloons. Some suggested I use something else entirely but most said just make the balloons bigger so they can pop. However, I realize were could not conduct this game in an actual classroom due to the use of sharp objects. But the point of the game is clear.

Creation with a Pop

I have to say I went through quite a few ideas in the creation of this game. I originally wanted to create a video game for English. I realized, very very early, that that was’nt going to be possible at all. Next I though of using the wack the mole game to teach multiplication but quickly realized that that was also something that I just wasn’t equip to build. Then when discussing it in class I had realized that maybe wacking wasn’t the only action I could use to make my game fun.

I though of something else that children love, balloons. What better way to teach the kids but by allowing the to destroy them, pop them. So I decided that instead of doing a typical drill where where a combination of numbers, from 1 through 12 are placed together through multiplication  and asking for he answer, why not give the player the answer and have them give me the multiplication problem. So started by listing all the possible multiplication answers from the 1 to 12 times table. Then I wote down all the possible multiplication answers for each number I listed.

Next it was time to make the wheel. I got a plate from the 99 cent store and counted all the numbers I needed to place on the wheel (59), the number was uneven so added another space to the wheel, you win. I then used post its to write the #’s on the plate

what came next was the board itself. I used a decent size box and took it apart. I used to top panel for the directions.

the Next two panels I cut out twelve holes and brought some number magnets that I pasted above each hole. Once that was done I cut out the conors of some smaller boxes and pased then to back of each hole. This little “cup” would hold the balloon. the last panel I used as a stand t hold the base of the board up. The last step was to blow up the balloons. I blew up 90 balloons, didn’t even use half but at least I was prepared. This was the final product.

 

 

 

Multi- Pop

[youtube]http://youtu.be/5_UmA7bLXCU[/youtube]

My game was 98% skill and 2% chance. It consisted of knowing your multiplication skills. Being able to use the numbers 1 through 12 to figure out what two numbers on the board, when multiplied, gives you the number they spun on the wheel. Also, because they only had 30 seconds to figure it out there was a element of speed that was implemented, another skill. However, there was a hint of chance in my game, if you spun the wheel and landed on you win he player would have received 10 tickets without even answering a question.

I think people responded well the the style of the game. They wanted to play and realized, quickly that it wasn’t as easy as they thought it would be. Some of the kids were stuck on certain numbers and couldn’t come up with a combination.

My game was truly a showcase of knowledge game. It didn’t require students to learn much. However, in the end they would learn whether or not they really knew there required multiplication tables (1 through 12 table).

The mechanics of the game I feel were good. The mechanical areas of the game is what I would have changed. The board wasn’t very stable at all that was something I was most disappointed in. Another major issue I encountered was the fact that he balloons were not big enough to pop. This took most of the fun out of the game, I felt. I would have liked to work that out before the day we presented the games.The only rule I would have, and technically did change, was the one about popping ALL possible combinations. That rule I altered decided as long as the player gave me one they could win some tickets.

One of my favorite games was Find the Ace. I enjoyed that it was the complete opposite of my game, all chance. Iliked that it was a spn off of Deal or No Deal. The game was exciting, it gave suspense and was fun to play. However, out of all the games I played Physical Fitness Plinko was one that could have used a slight change. I loved the Plinko board and the way in which you won the tokens to play on the board but I didn’t like the structure of the rules at the beginning. For one the definitions written on the card needed to be more legible. Two, I feel each player should have received maybe 50 or 60 seconds to place the definitions in the right spot. Third the fact the the player was handed the definitions kind of slowed down a part of the game that as suppose to be speedy. Other than that the game was awesome!

I loved this class. My expectation was that it was going to be computer based with exams on how to operate programs and technical devices. I was happy to see the class was not like that at all. Having the class goal be an arcade game for students to play to help them learn was a fantastic idea. I feel it taught us, as teachers, to be open to the idea that chalk, notes and textbook readings aren’t always as effective in teaching as making learning fun. We have to add technology and it isn’t limited to computers technology can be anything, any tool, that isn’t text based.

My favorite assignment this class was the maker Research Assignment. I found MOOC’s to be so interesting. Learning how they worked, what their goal was originally and how that goal changed over time. I was interested in all the problems that contributed t the POSSIBLE demise of MOOC’s as a creditable way to earn a degree. I would change this class by NOT making it a winter course but rather a regular semester course. I think that would allow students to really create an amazing game that would not only be fun an learning oriented but one tht they could later implement in their own classroom.

Lets Play Sequencial Order

Step 1: Gather Materials

  • One deck of 54 playing card (including 2 jokers)
  • a 10 sided die

Step 2: Assign one material to strategy and one to luck

Deck of playing cards >>>Strategy

10 sided die >>> Luck

~I made the cards the strategy because I like card games and throught there was more room for strategic expression with card. I made the dice random because rolling a die is a random action so it made sense.

Step:3: Craft a core mechanic around choice

 First thing is you need to know the Order of Cards

After that, the rules about the Jokers (Wild cards)

These cards are used anytime during the game and allow the next player to put down any card they choose as long as the card is the same color as the wild card. ex. if the wild card is red the next player can only play a dimond or a heart. If the wild card is black the player can only play a spade or a club.  

Now lets see a demo of the game (keep in mind the demo isn’t a whole game just explain some rules and giving you an idea of how to play) :

~ I choose the idea for putting the cards in order from the game ‘Bullshit”. This is a game where you put the card in order face down and if you think the person is lying about the card you put down you say “bullshit” if the person i lying they have t take the deck of cards but if you were wrong you have to take the deck of cards. I based my game on the idea of order.

Step 4: Disrupt your core mechanic with randomness

To create randomness I incorporated a 10 sided die into the game. When the player can not go and have to draw the die is thrown to tell them how many cards to draw from the deck.

Demo of how this works:

~ I decided to implement chance in the game this way becuase I didn’t really know how else to do it.

Step 5: Pick a goal

The goal of the game is to get rid of all the cards in your hand. The first person to do this before all of the other players playing is the winner.

~ I made this the goal because , like the game it was based on, the goal is to ge rid of all your cards.

Step 6: Playtest your game

I played the game with my dad. Here it is:

[youtube]http://youtu.be/yWXPfWoMFI0[/youtube]

 

What is fun about the game? Not fun?

~ I enjoyed playing the game because learning how to strategically place you cards in order, in order to get rid of the most cards in one turn is really fun. I would say the original form of the game wasn’t so fun because having to draw one card at a time from the deck seemed to make the game go on forever. By adding the die you are using the randomness to cause the game to progress faster make it more fun.

What would you do to change the game? Why?

~ I wouldn’t change the game however, when I played the game with my dad he found something he would change. He didnt like the name of the game. He didnt think it was a good title for a card game. I don’t really have another name for it and my dad was no help but I wouldn’t change the game bacause I feel like its not too complicated once you get the hang of it and its quite fun.

I hope you guys enjoyed my game. I encourage all to try it and if you have any changes you would like to add please leave a comment I want to hear from you.

 

 

 

 

 

 

 

 

 

Credit Card Overload

[youtube]http://youtu.be/vIYIL2E2rwc[/youtube]

Five Core Design Elements

1  Rules

You are given a credit card with a limit on. You are then shown five prizes to look at. You have to pick 3 of the five prices who values, when added, is less than the credit limit on the credit card. Each item is selected one at a time and after each item is selected its value is subtracted from your credit limit. If you choose 3 items that total under the credit limit you win all 5 prizes shown.

2 Core Mechanics

strategy, adding skills good knowledge of pricing

3 Goal

Choose 3 items whose values total under the credit limit given.

4 Space

table

5 Components

  • credit card
  • 5 prizes and their values
  • 1 player

My own version at play     

PRIZES                              

Item #2

Item #3

Item #4

Item #5

             Credit Card Limit

The Three Items Selected and their prices

Item #5

Item #4

Item #2

Winner!!!!!

Modification

As a group we choose this game to modify. Each of us had to choose something about the game we would modify or change. For me I thought of  adding a “Bailout“. This is s set amount of money (cash) that is set to the side. If the player, for example, selects two items and feels that they may go over there limit when they select the last one, they can choose to use the “Bailout”. What would happen is the player would give up the cash in the bailout and that amount of money would be added back to their credit card limit.

If the “bailout” money isn’t used and the player wins then they win all 5 prizes and the bailout money.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WINNER!!!!!

Built to Shred

Hello, I had to do a second post… I really like the foundations of the MAKER MOVEMENT  and since i’m really into to all kinds of sports from football to skateboarding I remember this show I watched a bunch of times called “Built to Shred” where the host would create and build all of these crazy obstacles to skate, surf or shred….and I thought this show was really in the spirit of the maker culture…

There are a bunch of clips from this show on youtube but here is one example, check it out:

Propelling Creativity

I’ve always found interesting the way minds of children work and how they should take advantage of their wide imagination. When children work together and collaborate their ideas, thoughts are brought to action. Especially children should be encouraged by their educators to create stuff with their own hands so they can invent things of their own liking. Making something is a way to express yourself and remain engaged in the act of creating. I believe that making and learning go hand in hand because making things from scratch is crafty and requires critical thinking skills.

My name is Stephanie Azcona and I’m a student at York College majoring in English/Childhood Education. This is why I’m mainly referring to children. I truly enjoy working with children and studying about the many ways to teach them effectively. As a future teacher, I would definitely incorporate the ideals of making into my classroom. This also requires motivation and there are many ways to push students to complete their creation. It is important for the creative mind of children to be explored on their own. Putting your imagination to work and actually bringing your visions to life.

Maker culture can be fused with education because craftsmanship is a method of learning and expressing ones imagination. That is why it is essential for children to be encouraged to be craft savvy, since it’s an awesome skill to acquire and explore. I particularly chose to read this article because I agree with its title, Craftsmanship is Dead. Long Live Maker Culture.

“The movement encourages boys and girls to view themselves as creators of the world around them, in every possible sense. It emphasizes collaboration and shared skills and ideas. It makes it possible to envision designing not just objects but systems.”

 

*Thoughts Come to Life*

Noah and Jacob’s creation

Growing interest in bringing the ideals of maker culture into education would help students grasp better understanding of the concept or lesson that is being taught to them. It would be beneficial for lots of reasons, students can learn on how to put their thoughts together and accomplish exactly what they are thinking of and or about. Creativity plays a major role, as where it gets one to think and use their knowledge and past experiences to develop they something they wish to create.

“Maker culture represents the desire of individuals to return to a lifestyle that includes a person making their own life tools and understanding how the machines that we depend on operate.”

The imagine above shows two brothers- Noah and Jacob playing with their water gun. On the side, we are able to see their cardboard made house. The two boys are very imaginative and are always looking to create something. Tina Budnits, their mother calls this idea – “Tinkering.” When Noah and Jacob work on their creation, they use everything but direction.

My name is Uzma Qasim. I am an undergrad student here at York College- CUNY pursuing my dream of becoming a teacher. I am majoring in Childhood Education w/ Psychology. I’ve wanted to become a teacher my whole life. At the age of five, my interest in teaching began. I always wanted to teach my peers how to draw, read and do math. As i matured, my passion for teaching became a lot stronger. I began working with children of all ages, teaching them how to be able to read and write became appealing to me because children’s are very impressionable, interested in learning and receptive to new concepts. I enjoy tutoring students and helping them build confidence in ability to achieve, both academically and socially.

I can imagine using these ideals in my K12 classroom to get my students excited about learning. Getting their imagination to actually come out to life would not only help them understand but also feel comfortable in having to express themselves.

“Remember everything that’s been created came from someone’s imagination.”

 

Maker movement fused with education

Hello everyone my name is Meir Galed and my major is Health Education (K-12).

Education as we know it is on the rise and is being fused with technology. It is starting from elementary levels and it is amazing how children are learning and using new ideas and coming up with new concepts. The ideas and concepts of creating something other than just sitting in a class in rows and facing the teacher with a bored face and showing no interest. One of these new concepts is technology and how children are incorporating technology with their education. Below is an image of people creating new things at the Maker Faire and they are in the young makers program and the faire shows many of their inventions.

Maker Faire Africa 2010 – Nairobi By Maker Faire Africa

 
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