# Creation with a Pop

I have to say I went through quite a few ideas in the creation of this game. I originally wanted to create a video game for English. I realized, very very early, that that was’nt going to be possible at all. Next I though of using the wack the mole game to teach multiplication but quickly realized that that was also something that I just wasn’t equip to build. Then when discussing it in class I had realized that maybe wacking wasn’t the only action I could use to make my game fun.

I though of something else that children love, balloons. What better way to teach the kids but by allowing the to destroy them, pop them. So I decided that instead of doing a typical drill where where a combination of numbers, from 1 through 12 are placed together through multiplication  and asking for he answer, why not give the player the answer and have them give me the multiplication problem. So started by listing all the possible multiplication answers from the 1 to 12 times table. Then I wote down all the possible multiplication answers for each number I listed.

Next it was time to make the wheel. I got a plate from the 99 cent store and counted all the numbers I needed to place on the wheel (59), the number was uneven so added another space to the wheel, you win. I then used post its to write the #’s on the plate

what came next was the board itself. I used a decent size box and took it apart. I used to top panel for the directions.

the Next two panels I cut out twelve holes and brought some number magnets that I pasted above each hole. Once that was done I cut out the conors of some smaller boxes and pased then to back of each hole. This little “cup” would hold the balloon. the last panel I used as a stand t hold the base of the board up. The last step was to blow up the balloons. I blew up 90 balloons, didn’t even use half but at least I was prepared. This was the final product.

# The World’s Fittest Athletes

The World’s Fittest Athletes Game

My game was called “The World’s Fittest Athletes” which was a game designed to teach the 5 components of physical fitness which are Cardiovascular Endurance, Muscle Strength, Flexibility, Muscle Endurance and Body Composition however for the sake of the game I left off body comp because it is a complex component to apply to physical fitness.  The idea of the game was to build a lesson around the Physical Fitness Components and associate them with various sports activities.

Thanks to the help of Prof. Smith I was able implement the components into a game similar to Dungeons & Dragons.  In my game I have a wheel of athletes who have a set level of 1 -18 which correspond to each of the 4 fitness components, the player then spins an arrow along the wheel to acquire an athlete, after that the player has 4 dice rolls to increase the levels of each component, depending on what they roll they receive that number in tickets, if they go over 18 they get nothing but if they get to the max of 18 they get an extra 10 bonus tickets…

The physical fitness components and the wheel of athletes

My game was a combination of both chance and skill as the player had to become aware of their athletes levels of the 4 fitness components and skillfully gage which component they were apply added points.  It was also a game of chance because when the player rolled the dice their was a chance they would either roll to low, to high or just right.  I liked implying both elements of skill and chance because it made the game more exciting.

I think my game allowed the player to construct knowledge because to start the game you had to learn the the physical fitness components and associate them with various sports activities.  Once the player became aware of the fitness components and the levels associated with their athlete they then had to estimate how to increase each level.  Therefore in this sense a player had to construct a knowledge of the fitness components.

The mechanics of the game I felt were pretty good,  the design or game play was a little complex to grasp for a first time player therefore I had to monitor/explain the player through their first go round, but after their first play they became pretty comfortable with the mechanics and game play.  You could say it was it bit cumbersome at first but if I explained it clearly the player would learn the game through play.  I would change the complexity of the different parts to the game such as the scoring system and the rules but I am a bit unsure of how I would change those elements.  The most efficient way I suppose would be writing the rules & objectives more clearly on the game.  I really liked designing this game and playing it too, I also think the students had fun playing it as well but I realized that I had to guide the player through their first play.  I would simplify the rules/objectives to allow the player to play without my guidance…

AC 230 Reflection

With concern to my expectations for this class, leading up to the class I was really unsure of what to expect. All I wanted to do was strive for an A+, take full advantage of all the knowledge presented and participate as fully as possible.  When the class started and Prof. Smith explained how the class was going to be I was a little concerned as I am not that tech savvy but I did expect myself to perform the course material, learn as much as I could and enjoy the whole process.  Overall I am pleased with the outcome and with concern to my expectations I felt I learned a lot of knowledge on computer/internet info and most importantly it helped think about ways to implement technology in my profession as a PE teacher. Every assignment we were asked to complete truly helped me increase my abilities as future teacher.

The concept of designing the class around building and education arcade where students create a lesson based game was an awesome idea and I think every class participant really enjoyed this class.  The education game assignments were super fun and the non game assignments I definitely appreciated the most were the DS106 assignments, both completing a DS106 and designing my own DS106 style assignment were very beneficial to me because it opened my eyes to the possibility of using creative technology based lessons as a PE teacher/coach/ trainer.

Overall this was great class for education majors and the way Prof. Smith designed this class was very knowledgeable, highly interactive and very fun.  Honestly I don’t think I would change any aspect of how the class was because I completely benefited from every   assignment, task and challenge… GREAT CLASS!!!!