Chuck E Cheese a great place for games, learning, and winnning prizes

At chuck e cheese, one I saw that I was thinking to recreate was the Street Hoops game in where you get a certain amount of time (short time I think) to get as many basketballs as you can in the hoops. What I thought about modifying it was to ggive the player 30 seconds to get as many basketballs as they can in the basketball hoop.

Street Hoops

What I think and know about this game and how it is educational, is that it has to do or relate with hand-eye-coordination from  a physical education perspective. What I also think it does educationally is that with in the allotted time given to the player, the game makes them think, decide, aim, and shoot faster instead of having unlimited time. The only other game I can think of that is relative to very limited timing and has player’s think and make the move faster is Chess when they have the small clock next to them. I’m trying to come up with ways to change the game myabe with having double points if the player gets two shots in a row or if the ball bounces a couple of times on the rim and then falls off the rim they lose points, but I’m still thinking what to do.

Snakes and Ladders with a Twist

MOD A BOARD GAME

STEP 1: PICK A BOARD GAME TO MODIFY

I will be modifying the board game- Snakes and Ladders. The original rules and materials for this game is listed here.

STEP 2: THINK OF NEW WAYS TO PLAY ON THE BOARD

I will be using UNO cards and trivia questions (questions can vary depending on who’s playing) in order to play this game.

STEP 3: PICK A NEW GOAL FOR THE GAME

The goal of the game of the game remains the same- try to reach to the 100th step before your opponent.

 STEP 4: CREATE A NEW CORE MECHANIC

Players will get a chance to roll their die and draw an UNO card and also have to answer a trivia question.

STEP 5: WRITE RULES

If you role a 1 or 6 on the die. You are eligible to draw a card from the UNO deck and  one of the team player will pick up a trivia question to ask you. If you don’t give the correct answer- your turn gets skipped.

If the card is a number you can move that amount of steps right then

 

If your card is a reverse card, you have to go back the steps you rolled on the dice

 

If your card is a wild card, you can role again

 

If your card is a draw 4 or draw 2, you can use that against an opponent making the opponent go back 2 or 4 depending on the card drawn

 

If your card is a skip card, then you remain where you are and your turn gets skipped.

STEP 6: PLAYTEST YOUR GAME

My best friend and I played this game yesterday since it was only the two of us, the game took some time. I wasn’t getting much in having to draw “draw 4 or even a 2”- it was him who would get them the most and of course I would have to go back the steps and the most annoying part was when moving back and landing on a snake! -_- which would lead me to do down another 10-20 steps. The game was very fun to play but I just wish I had better luck in playing so.

I used to play snakes and ladders with my friends when I was younger. When I got the project to modify a game, snakes and ladder jumped in my head right away because it is my favorite board game. First I thought of adding playing cards to it, but the playing cards were simple and I could not add much to the game with them. Then I thought of the UNO cards, because the UNO cards have many more variety of cards involved I was able to add more twist into the game. The game was more fun with the new twists using the UNO cards. It got harder because you would never know which card you would draw; the cards can be your friend or your enemy.

We played the game again using trivia questions, it became a lot harder since it was not just based on luck anymore. This time around I won 😀 I was able to answer most of the trivia questions correctly which lead me to moving on with my moves on snakes and ladder. The trivia questions adds more fun to the game. I suggest you should give this game a try and see how you like it!

Bottle Cap Foosball

For this activity, I brainstormed using objects at my job, I searched for items and thought of games I could build with them. I first thought of paper football and foosball, with those two games in mind I started to have ideas then began to look for and select items.  Using paper cups, popsicle sticks, a bottlecap, a quarter, two big bottles and a simple set of rules/scoring system I came up with a pretty cool game that is strategic, educational, challenging and also made time fly while at work.

Step 1

Gather 6 paper cups, 2 big bottles, a quarter, a popsicle stick and a bottle cap

Step 2

Align the cups in a formation similar to foosball and position the two bottles as a goal

Step 3

The player will then spin the quarter behind a designated line and where ever the quarter stops is where the player must shoot the bottlecap from

Step 4

The player will then try to strike the bottlecap through the goal using the popsicle stick

Step 5

Depending on whether the quarter lands on heads or tails, the player will have 3 shots if it lands heads and only 2 shots if it lands tails

Goals of the Game

To be the first player to score 5 points

Rules

1. The player must spin the quarter from behind a designated line and where ever quarter stops this is where they will shoot the bottle cap from

2. If the quarter lands heads player will get 3 shots, if the quarter lands tails player will get 2 shots

3. If the bottle cap hits a cup player loses 1 point, if bottle cap goes off table player loses 2 points and their turn

4. Player gets 2 point for a goal

5. Player cannot touch cup with hand or loses a turn

6. First player to 5 wins

Scoring System

Each player starts at Zero, +2 point for a goal, -1 point if bottle cap hits cup, -2 points if bottle cap goes off table, first player to 5 wins, flip of coin decide who starts

Bottle Cap Foosball Video Demo

This is a quick video of my buddy who scored in two shots pretty easy but as we played the game it was kind of challenging as we hit the cups a bunch of times or the cap went off the table.  With the scoring system it was a back and forth battle for the winner to reach 5 and with the negative point system as well it introduced a sort of tricky math element in keeping track of score.  With an option of 2 or 3 shots, the design and the scoring system there was a need for strategic comprehension and mathematic comprehension involved. It was cool game that both kids and adults can play.

 

Game Modification

In modifying the game we decided to tape pospsicle sticks to the bottom of the cups which made it more difficult to navigate the course

In modifying the rules we decided to make a rule that if the cap hits one of the sticks you would have to reshoot from the beginning and also lose a shot

These modifications made the game more challenging and forced us to play more controlled and strategic

Tape posicle sticks to the bottom of the cups

 

Try getting through the course with out hitting the new obstacles

Use strategy when determining how to get through the course (how many shots and how hard or soft to hit the cap) 

Thoughts on the game experience

Overall the game was pretty fun in terms of design, strategy and consequense of how you hit the cap and where it landed.  The game was creative and flowed well, it offered a lot of room for modifications or changes which forced us to keep thinking. Overall we enjoyed the whole process and really didnt find any negatives.  By making changes it made the game more challenging and really was something to think about.

3 Strikes to the Superbowl

3 Strikes

3 Strikes to the Superbowl

FIVE CORE DESIGN ELEMENTS

Goal – To pull  numbers from a hat, place the number in the right spot by estimating the price of the prize.  If they get the price correct before getting 3 strikes they win the prize.

Rules – The player is offered a chance to guess the price of a big prize by reaching in a hat that contains 8 chips consisting of 5 numbers & 3 X’s(strikes).  If the player pulls a number they will estimate where the number should be to complete the price, if they place the number in the wrong slot they will place the number back into the hat and redraw.  If the player pulls an X that chip will be placed a strike slot, the player will continue to draw until they get the price right or 3 STRIKES.

Core Mechanics – It is a game of chance and calculated estimations, the player must consider the value of the prize and estimate where the number may go, if wrong they must recalculate and remember previous moves.

Components – A hat/bucket/object to hold the chips, 8 chips(5 numbers & 3 X’s or strikes), a board to place the numbers and strikes, a good vision of the prize and a monitor/host to move the game along with knowledge of the prize’s value.

Space – This will consist of a board with spots for numbers and strikes. a picture of the prize, a stand for the hat/bucket and room for the player to move between the two.

Awesome Game – modifications for this game I might consider providing a bit of info on the prize at hand which will allow the player to better assess the game…….

 

In my group we decided to modify the game called “The Card Game” used by Mr. Anderson and my suggestion was to enhance the value of the cards that the player would draw,  this would speed the game up but also put the pressure on the player to estimate the value of the prize and make a faster decision.  In our group we all brainstormed on modifications that we could make to the game however we did not have a chance to play the game with the modifications.