Reflecting Back to an Educational Arcade

Our Arcade Prizes

1- Was your game one of chance or skill or a combination of both? How did people respond to the style of play?

My Game- “Bingo Speed” was a game that was a combination of both chance and skills. The reason I say this it is because for the “chance” part ANY one of the contestants can get a Bingo first because the number problems are the same on each given bingo cards except just scattered at different places. The number that gets chosen on the spinner board is on everyone’s Bingo card but just one can get a Bingo before the other. The skill part is giving them the importance of mathematics. The addition they have a knowledge of but when playing my game, you have to be thinking very fast because each number spun on the wheel only gives you 10 seconds to be able to find the problem on your Bingo card to place the chip on.

2- Did your game allow for players to construct knowledge (through play they learned the lesson) or was it more of a showcase of knowledge (asking players for answers to questions would be a good example)?

My game did not allow for players to construct knowledge because through playing Bingo Speed, they did not learn addition rather just learn to be able to add faster.

3- How did the mechanics of the game turn out? Was it slow, fast, cumbersome, just right. Same with the rules. What would you change and why?

The mechanics of my game turned out pretty well but at times my spinner would give me a little problem (or maybe it was just my finger-tired from flickering the arrow so much).  Although, it was able to get all bingo rounds done neat. It worked well in a steady way- it wasn’t neither too slow nor too fast. I think me counting up to 10 seconds was a little annoying since it would distract people. What I would like to change about the game is to get a better spinner ( Get Shaira’s Son to make me an electronic version! 🙂 ) and also to get a stop watch or something for the 10 seconds period.

AC 230 Reflecting Back.

My Academic Computing class was very educational and fun. It was totally different from what I had expected the class to be- in a good way. When I had registered for the class, I expected the class to be very computer relating knowledge although it was but it was far more than just that. I can honestly say I learned a lot from the class- Blogging, Making Tutorials, Editing pictures, Fixing image size using pixlr, Making Videos, Mocking games, Building our own game, Connecting with our peers and those of our field related “role models” and most importantly having fun through it all. Who could have possibly say they learned all these stuff in just about 4 weeks! I love the way Professor Smith had designed the class for us, it was truly amazing to have him as our Professor for AC230. Thank you for all your support and feed-backs Professor! My favorite assignment was the “Network Assignment” – it taught me a lot and gave me the opportunity to look across the web for a blogger who’s ideas and blog post would help me when becoming a teacher. I was able to find a great blog page of Mr. Yang- his postings are so recent and interesting to read. He adds  tips and lessons on how to prepare oneself when becoming a teacher. The constructing of arcade was a lot of fun; much more then I had expected it to be. I got to be a kid again and become crazily creative. I would not want to change anything about the class but if possible- if students want to create a really great arcade game, can they work in groups? I think this would allow them to build something much stronger and better. The knowledge I received from this class, I would be looking back at it in helping me become a better teacher in the future.

 

The Making of Bingo Speed.

My Documentations of “Bingo Speed” in process.

Outline of Bingo Speed

 

Pasting of numbers and darkening of the lines.

 

The Final Piece.

 

Bingo cards constructed

 

Bingo Chips

When I decided to turn the BINGO education, I did not know how to get there besides the fact about adding addition problems to its card. I did not know how to be able to go about creating the game fun and challenging. However, though the support of my Professor – Prof. Smith and My Class Fellows- I was able to turn my boring game of Bingo to a fun “Speed Bingo.”  The idea was really good but I did not know how I was going to get my numbers drawing to work- my first thought was to just pick out numbers from the hat but that did not show any “creative-ness.” I wanted to get artistic and what not. I wanted to make something that would be fun to play with and also a little bit challenging and intense for one to play. Therefore, I began to think of games that I found fun while my time at Chuck E Cheese and also Dave Busters. I like games that involves spinning wheels. Right then a light bulb switched on and I decided to make my Speed Bingo a game where it involves me spinning a wheel 🙂

Although I had my idea thought out and designed. I had trouble getting my spinner to spin! It got so annoying to the point where I wanted to design something else =/ I knew I did not have much time but also knew I had to get it done no matter what. The thought of YouTube-ing “How to Make a Spinner for board games?” came to my mind and I had my bestfriend help me find a simple video to help me get my project done.

I had wished for my game to be fun and educational with a little bit of  intensity. I think i was able to accomplish that-  Watch my video!  The more I played with new contestant the more ideas grew. I was able to grasp a better hold of my game with better rules! I could have done a better job at first but since I did not have the opportunity to play it with many people, I did not get much feedback nor any advice.

Thank you guys for playing my game and helping me in improving it 🙂

BINGO SPEED

One of the main traditional lesson plan is teaching students how to add. The knowledge of addition allows students to move on to learning how to subtract, multiply and divide. It all starts with addition, so I believe. I remember growing up and first being taught the concept of adding from my family. Learning to count my toys and money(coins) were just the beginning. When I started school, I can clearly remember my teacher teaching us how to add from using blocks and other class materials.

I was able to find a Lesson Plan on Addition online:

Objectives

1. The students should be able to explain up to 3 different reasons that being able to add is important                                                                                                                                        2. At the end of this lesson the students should be able to add different objects together to find out how many objects there are total.

Materials

1. 5 colorful building blocks
2. 5 pieces of paper with the numbers 1 through 10 on them

Introduction

The teacher should start out by explaining that addition is simply the combination of 2 or more different groups of numbers. For example if you have a pile with 2 objects in it and another pile with one object in it you get three. The teacher should count the separate piles, then put the piles together and count them again. Next the teacher should get five students to come up to the front of the room. The students should be split up into 2 groups one with 3 individuals and the other with 2. The students in the first group should each get pieces of paper with the numbers 1, 2 and 3 written on them. The students in the second group should get the numbers 4 and 5. The class should then count the students in the first group. The teacher should then say that we are now going to add 2 and 3 together. As the group of two moves to the group of three the teacher should say that we have just added 2 to 3. The students should then count the this new group and come up with the number five. The teacher should not move on if the students do not readily recount the new group and do not seem to understand that the groups have now been combined.

Main lesson

The teacher should now talk to the students about the different ways we can use addition in our everyday lives. The teacher should give the example of figuring out how many fish are in the fish tank. The fish could be separated in several ways depending on what fish are in the tank. If there is 1 black fish and 2 gold fish this is an easy number for the children to add. The teacher should then have the students take turns going around the room and looking for things they could add together. The teacher should be accepting of most anything the students want to add. If one student want to add three block and one desk that is OK. The teacher should then ask the students about things in their homes that they can add and ask everybody to think of something at home tonight that it could be beneficial to add.

Conclusion

As a conclusion to this lesson the teacher should have several different objects that she has gathered for the students to add. Each student should get a chance to do this. If any students make a mistake the teacher should correct them and help the students by having them count each pile and then count the piles together.

Evaluation

The students should be informally evaluated based on how the teacher has observed them answering questions. A short quiz could be used as well, but should not take more then five minutes to finish.

To get students to have more fun with addition. A play I decided to add to is- BINGO. Each student gets a bingo card with random number problems on them (2+1, 3+5…etc). Each bingo card may have different number problems but at the same level of difficulty. The game is played just like bingo except the teacher gives the answer to the number problem and the students have to see which number problem equals to the given answer, if the student have that number problem on his/her bingo card then they can cover it with a chip. Some cards may have more then one number problem to the given answer, which is okay the student can cover all the number problems that gives the answer the teacher announced.Once a student has 5 in a row either horizontally  vertically or diagonally then the student wins BINGO.

Using BINGO to learn addition

I tried this game a couple of time with my younger brother and his friend,Nick. Of course I was playing the teacher and calling out the numbers as they were playing the students and trying to figure out which number problems made the answers. Even thought the math problems were easy they were still having little difficulty because the game makes you think fast. It was a fun and exciting game because they both were so desperately waiting for me to say the next number so they can try to hit BINGO before each other. I found it really fun and I believe if we have more players it would be even more fun. It is a really good way to teach students math because kids love games. They would be competing against one another which will make them want to do the math problem at the same time learning it too.

Nick won the 1st round.

I had called out the numbers- 10,5,6 ,7 and 3.

Nick won the 2nd round also

I called out the numbers – 8,6,3,7,10 and 11

Rasheed won the 3rd round

I called out the numbers – 12, 8, 2, 4, 6, 5 and 15

The Feedback I got from them:

“It was really fun, and educational. I felt it was kind of tricky because an answer could have more than one problem for it. The rest was basically just like bingo.” -From Nick

“I had a good time playing this with nick. Nick won the first two times but then I got the hang of it. I think you can make it even more challenging by mixing it up with subtraction, but again it’s for little kids so it’s ok”. – From Rasheed

Prize-

Since it was short notice for my brother and his friend Nick. I did not have any appropriate prize to give so they came up with the idea “The winner gets $5.” I really needed participate so I went with it. However, when playing the game with students- prizes would be school related.

Ticket winning- would be pretty easy. They would have to add up the rows of number they made BINGO in. Depending on the amount, they would win prizes in that range.

Wack Some Math or Sentence Monkey

When we went to Chucky Cheese Monday to look for the game I had in mind for my final project. I had a game in mind, Wack-a-mole. This is the traditional game where the moles pop up and player must wack the moles over the head with the hammer. I didn’t really find that game but I did find something similar. I would say a little more 21st century-ish. It was called, Hammer Fun.

This game is simple enough. The player is given a picture of a specific type of mouse to hit. Then when the game starts the player must hit all those mice during that level. The mice appear on the screen and the player is given a hammer to hit the screen with. If you hit the right mole you gain points. If you hit the wrong mole you get no points. In order to get to the next level you must hit all the mice required. For example, level one has 35 mice you must hit in order to get to the next level. I would use this game as a math lesson.

I also saw another game, Super Monkey Ball. I didn’t play it but I did take some pics.

The player rolls the ball to direct the monkey on  the screen through the board. The player rolls that ball in the direction they want the monkey to turn. left, right or straight. If I had more time I would make this a English game for maybe 1st graders. I would have the child go through each level putting a sentence together.The monkey would pick up words on the board as they go. At the end of each board they would have to create a sentence that made sense. Each level would be harder, either requiring more words or more complex sentences.

 

 

Chuck E. Cheese- Fun Day

Dog Pounder Arcade Game

My Academic Computing class took a field trip to Chuck E Cheese on the 14th of January. Our goal was to be able to figure out an arcade game there and to create something similar with mechanism changes added to them. I played several of games there but I did not find them as interesting nor fun. I may sound like a kid but I actually kind of enjoyed playing Dog Pounder and decided to create a similar arcade game.

Dog Pounder was a simple game

1-Insert Money

2- The game will automatically start

3- Push the bone down. The more balls you feed the Dog, the more you win.

While my time at Chuck E Cheese, I was sure Dog Pounder was going to be an easy game to create. However, when I got home- I really started thinking and felt overwhelmed with how I will make it really work. I will be modifying game in about 3 parts. There will be mechanism, Rules, and the Prizing system changes. The modifications changes to the game would not only make it easier for me to create but also much more educational for K-12 classrooms.

As we all know, especially in Elementary Schools, students are given vocabulary list- to help them build on their vocabulary skills and to also help the young learners better understand vocabulary words.  Depending on the grade level- Vocabulary terms can/would vary.

Dog Pounder would be played to build vocabulary skills.

I would use the Five Core Design Elements to give you all a better understanding of the game Dog Pounder Modified.

Rules-

-Every students are to participate because it is an Educational game and will help them on their upcoming class quizes or even Exams.
– There would be about 40 index cards placed on a table.
– At random, student would be called on ( Every student is assigned a random number- the number Teacher calls out at first would help start the game.)
– The teacher would have to have a coin on her. ( to flip and in order to decide on whether it would be Heads or tail. NOTE Heads- vocabulary word.
Tail- Definition of the word)
– Teacher would flip her coin and say it lands on heads and the term read is “Cabin”. The student would have to give the definition of the term.
If the coin had landed on tails – the definition of the word=” A Wood house in the forest.” If the student gets it correct- he gets 1 point. ( 1 point = 1 coin) BONUS POINT is when the student also gives the correct “part of speech” ( ex. – Noun, Adjective) wins 2 points ( 2 points = 2 coins) In total 3 coins. Once this is done- they get to feed the 3 times since they have 3 coins. The amount of balls they feed the dog will determine the amount of tickets a student can win.
– Once this student is done, he/she gets to pick out a number from the bag and a index card from the table and repeat the process the teacher did when it was their turn.
– Note if a student does not answer it correctly- he/she doesn’t get any points.
– One can not give the correct part of speech without giving the correct term or definition ( depends on which one they had to answer)
– If a student does not answer any correctly, their number goes back in the bag filled with numbers- therefore they would get other chances.
Core Mechanics-
Every student gets 20-30 seconds to give an answer.
Goal-
To get  students to learn and help them build on their vocabulary skills.

Space- 
In an educational setting.
Components-
Dog pounder game, index card with vocabularies and definitions, a coin, list of numbers(depending on the total of students (participants) and a Timer.

The game is very student centered!