Chuck E. Cheese- Fun Day

Dog Pounder Arcade Game

My Academic Computing class took a field trip to Chuck E Cheese on the 14th of January. Our goal was to be able to figure out an arcade game there and to create something similar with mechanism changes added to them. I played several of games there but I did not find them as interesting nor fun. I may sound like a kid but I actually kind of enjoyed playing Dog Pounder and decided to create a similar arcade game.

Dog Pounder was a simple game

1-Insert Money

2- The game will automatically start

3- Push the bone down. The more balls you feed the Dog, the more you win.

While my time at Chuck E Cheese, I was sure Dog Pounder was going to be an easy game to create. However, when I got home- I really started thinking and felt overwhelmed with how I will make it really work. I will be modifying game in about 3 parts. There will be mechanism, Rules, and the Prizing system changes. The modifications changes to the game would not only make it easier for me to create but also much more educational for K-12 classrooms.

As we all know, especially in Elementary Schools, students are given vocabulary list- to help them build on their vocabulary skills and to also help the young learners better understand vocabulary words.  Depending on the grade level- Vocabulary terms can/would vary.

Dog Pounder would be played to build vocabulary skills.

I would use the Five Core Design Elements to give you all a better understanding of the game Dog Pounder Modified.

Rules-

-Every students are to participate because it is an Educational game and will help them on their upcoming class quizes or even Exams.
– There would be about 40 index cards placed on a table.
– At random, student would be called on ( Every student is assigned a random number- the number Teacher calls out at first would help start the game.)
– The teacher would have to have a coin on her. ( to flip and in order to decide on whether it would be Heads or tail. NOTE Heads- vocabulary word.
Tail- Definition of the word)
– Teacher would flip her coin and say it lands on heads and the term read is “Cabin”. The student would have to give the definition of the term.
If the coin had landed on tails – the definition of the word=” A Wood house in the forest.” If the student gets it correct- he gets 1 point. ( 1 point = 1 coin) BONUS POINT is when the student also gives the correct “part of speech” ( ex. – Noun, Adjective) wins 2 points ( 2 points = 2 coins) In total 3 coins. Once this is done- they get to feed the 3 times since they have 3 coins. The amount of balls they feed the dog will determine the amount of tickets a student can win.
– Once this student is done, he/she gets to pick out a number from the bag and a index card from the table and repeat the process the teacher did when it was their turn.
– Note if a student does not answer it correctly- he/she doesn’t get any points.
– One can not give the correct part of speech without giving the correct term or definition ( depends on which one they had to answer)
– If a student does not answer any correctly, their number goes back in the bag filled with numbers- therefore they would get other chances.
Core Mechanics-
Every student gets 20-30 seconds to give an answer.
Goal-
To get  students to learn and help them build on their vocabulary skills.

Space- 
In an educational setting.
Components-
Dog pounder game, index card with vocabularies and definitions, a coin, list of numbers(depending on the total of students (participants) and a Timer.

The game is very student centered!