Lets twist it up

As a teacher I think some of these assignments on DS106. I would use Design assignment, Messing with the MacGuffin to create a assignment geard towards 3rd grade class. Where they would take their favorite book. Look through the book and find a picture and find something about the story they would change. Preferably a line that the character says. Have them change that line, I wold let them know that whatever line they changed needed to alter the storyline. This would be a assignment I would use to explain storyline and plot. I would use a fairy tale picture as my example.

Now, this would only be part one of the assignment part 2 would be for them to them re write the story using the twist they added to the story.  Then I would have them record their revised story for everyone else to hear. Here is my story

http://vocaroo.com/i/s0sQdQZM5OO9

This would be a lesson I would use to explain storyline and elements of a story.

This assignment didn’t take too long to create, the picture I used a google image and then I used roflbot to add the text to the picture. Then I found my storybook, Disney’s Storybook Collection and used the Snow White and the seven dwarfs story. When I got to the part of the story with the poison apple I wrote down the ending that i created adding my twist.

Then I recorded myself telling the story using Vocaroo. to record the story then I saved the recording and added the link to my post.

I think the students would love this assignment. It allows them to use their imagination. I think I would alter this assignment maybe allowing them to used it to change history. Allowing them to pick a point in history they could change or alter. I think that would be exciting for them.

Preparing My Educational Arcade Game!

To build my Rhyme-A-Dime game, I gathered materials that one can easily get access to. I started of with a low open box and covered it with computer paper to write the name of the game on it. I tried to make this game as colorful and exciting as possible. I had two chocolate containers that had 9 slots each, so I stapled both containers together to create an 18 coin slot game. Underneath each slot I taped a colorful circle which I cut out of index cards and then wrote a word on each circle. I chose words for 3rd grade level since I plan on becoming an elementary school teacher. I placed the slot part on the inside of the box near the side. I created the ramp out of styrofoam, then placed it with a slant inside the box so the word dimes can land inside the slots. Around the slot container I taped the sides to the box so the dimes won’t fall underneath the ramp. Since there are 18 coin slots, I labeled 18 dimes with words on a tape I could write on. I paired 18 rhyming words that need to be matched correctly by slidingor rolling the dime into the correct slot. The name Rhyme-A-Dime suits this game perfectly, so since I made its name rhyme which is the concept of the game, I decided to use actual dimes. After connecting the ramp to the container, I got creative and came up with the idea of adding lanes to the ramp with halves of index cards for a cleaner aim to the correct slot. While building this arcade game I realized how much fun I was having and how many ideas were coming to mind to make the game even better. Fun building process!

Lets Play Sequencial Order

Step 1: Gather Materials

  • One deck of 54 playing card (including 2 jokers)
  • a 10 sided die

Step 2: Assign one material to strategy and one to luck

Deck of playing cards >>>Strategy

10 sided die >>> Luck

~I made the cards the strategy because I like card games and throught there was more room for strategic expression with card. I made the dice random because rolling a die is a random action so it made sense.

Step:3: Craft a core mechanic around choice

 First thing is you need to know the Order of Cards

After that, the rules about the Jokers (Wild cards)

These cards are used anytime during the game and allow the next player to put down any card they choose as long as the card is the same color as the wild card. ex. if the wild card is red the next player can only play a dimond or a heart. If the wild card is black the player can only play a spade or a club.  

Now lets see a demo of the game (keep in mind the demo isn’t a whole game just explain some rules and giving you an idea of how to play) :

~ I choose the idea for putting the cards in order from the game ‘Bullshit”. This is a game where you put the card in order face down and if you think the person is lying about the card you put down you say “bullshit” if the person i lying they have t take the deck of cards but if you were wrong you have to take the deck of cards. I based my game on the idea of order.

Step 4: Disrupt your core mechanic with randomness

To create randomness I incorporated a 10 sided die into the game. When the player can not go and have to draw the die is thrown to tell them how many cards to draw from the deck.

Demo of how this works:

~ I decided to implement chance in the game this way becuase I didn’t really know how else to do it.

Step 5: Pick a goal

The goal of the game is to get rid of all the cards in your hand. The first person to do this before all of the other players playing is the winner.

~ I made this the goal because , like the game it was based on, the goal is to ge rid of all your cards.

Step 6: Playtest your game

I played the game with my dad. Here it is:

[youtube]http://youtu.be/yWXPfWoMFI0[/youtube]

 

What is fun about the game? Not fun?

~ I enjoyed playing the game because learning how to strategically place you cards in order, in order to get rid of the most cards in one turn is really fun. I would say the original form of the game wasn’t so fun because having to draw one card at a time from the deck seemed to make the game go on forever. By adding the die you are using the randomness to cause the game to progress faster make it more fun.

What would you do to change the game? Why?

~ I wouldn’t change the game however, when I played the game with my dad he found something he would change. He didnt like the name of the game. He didnt think it was a good title for a card game. I don’t really have another name for it and my dad was no help but I wouldn’t change the game bacause I feel like its not too complicated once you get the hang of it and its quite fun.

I hope you guys enjoyed my game. I encourage all to try it and if you have any changes you would like to add please leave a comment I want to hear from you.

 

 

 

 

 

 

 

 

 

Credit Card Overload

[youtube]http://youtu.be/vIYIL2E2rwc[/youtube]

Five Core Design Elements

1  Rules

You are given a credit card with a limit on. You are then shown five prizes to look at. You have to pick 3 of the five prices who values, when added, is less than the credit limit on the credit card. Each item is selected one at a time and after each item is selected its value is subtracted from your credit limit. If you choose 3 items that total under the credit limit you win all 5 prizes shown.

2 Core Mechanics

strategy, adding skills good knowledge of pricing

3 Goal

Choose 3 items whose values total under the credit limit given.

4 Space

table

5 Components

  • credit card
  • 5 prizes and their values
  • 1 player

My own version at play     

PRIZES                              

Item #2

Item #3

Item #4

Item #5

             Credit Card Limit

The Three Items Selected and their prices

Item #5

Item #4

Item #2

Winner!!!!!

Modification

As a group we choose this game to modify. Each of us had to choose something about the game we would modify or change. For me I thought of  adding a “Bailout“. This is s set amount of money (cash) that is set to the side. If the player, for example, selects two items and feels that they may go over there limit when they select the last one, they can choose to use the “Bailout”. What would happen is the player would give up the cash in the bailout and that amount of money would be added back to their credit card limit.

If the “bailout” money isn’t used and the player wins then they win all 5 prizes and the bailout money.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WINNER!!!!!

Propelling Creativity

I’ve always found interesting the way minds of children work and how they should take advantage of their wide imagination. When children work together and collaborate their ideas, thoughts are brought to action. Especially children should be encouraged by their educators to create stuff with their own hands so they can invent things of their own liking. Making something is a way to express yourself and remain engaged in the act of creating. I believe that making and learning go hand in hand because making things from scratch is crafty and requires critical thinking skills.

My name is Stephanie Azcona and I’m a student at York College majoring in English/Childhood Education. This is why I’m mainly referring to children. I truly enjoy working with children and studying about the many ways to teach them effectively. As a future teacher, I would definitely incorporate the ideals of making into my classroom. This also requires motivation and there are many ways to push students to complete their creation. It is important for the creative mind of children to be explored on their own. Putting your imagination to work and actually bringing your visions to life.

Maker culture can be fused with education because craftsmanship is a method of learning and expressing ones imagination. That is why it is essential for children to be encouraged to be craft savvy, since it’s an awesome skill to acquire and explore. I particularly chose to read this article because I agree with its title, Craftsmanship is Dead. Long Live Maker Culture.

“The movement encourages boys and girls to view themselves as creators of the world around them, in every possible sense. It emphasizes collaboration and shared skills and ideas. It makes it possible to envision designing not just objects but systems.”

 

Maker movement fused with education

Hello everyone my name is Meir Galed and my major is Health Education (K-12).

Education as we know it is on the rise and is being fused with technology. It is starting from elementary levels and it is amazing how children are learning and using new ideas and coming up with new concepts. The ideas and concepts of creating something other than just sitting in a class in rows and facing the teacher with a bored face and showing no interest. One of these new concepts is technology and how children are incorporating technology with their education. Below is an image of people creating new things at the Maker Faire and they are in the young makers program and the faire shows many of their inventions.

Maker Faire Africa 2010 – Nairobi By Maker Faire Africa

 
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