At chuck e cheese, one I saw that I was thinking to recreate was the Street Hoops game in where you get a certain amount of time (short time I think) to get as many basketballs as you can in the hoops. What I thought about modifying it was to ggive the player 30 seconds to get as many basketballs as they can in the basketball hoop.
What I think and know about this game and how it is educational, is that it has to do or relate with hand-eye-coordination from a physical education perspective. What I also think it does educationally is that with in the allotted time given to the player, the game makes them think, decide, aim, and shoot faster instead of having unlimited time. The only other game I can think of that is relative to very limited timing and has player’s think and make the move faster is Chess when they have the small clock next to them. I’m trying to come up with ways to change the game myabe with having double points if the player gets two shots in a row or if the ball bounces a couple of times on the rim and then falls off the rim they lose points, but I’m still thinking what to do.
The game I found the most interesting is the SKE BALL machine. I mean not only was it my favorite game as a child, but even today this game never fails to excite me ( sad I know ). I remember as a child as I would try to figure out the point system . The higher the ball landed the more points I got, it was the simple for me, BUT I had to get that ball in ! NOT so simple at a young age. When I play the game as an adult the whole game plan changed, i was more focused on the position I was throwing the ball in, how to get it in the 100 points slot and the my speed.
To modify this game I would keep the concept the same, but I prefer the kids to actually add up the points on their own . I think adding the points, staying focused and helping children build a tiny competitive side to them can keep chlidren intrested in different activities. Especially for the younger kids, I would say 1st grade or even 2nd grade. Another reason why I choose this game is because you can use several different point system depending on the age group, for our older age group ( lets say 5th-7th grade) we can try multiplication. This can help kids not only flex their arm mucles but their brian as well !
At Chuck E Chesse I saw the exact type of game that I wanted to create for our edcation arcade. The football toss, where you get about 60 seconds to toss a football through various targets that had differing values. The game was ok but the belt that returned the ball was way to slow so you only actually got about 4 tosses. This was one of the flaws in the game mechanics and I think there should have been more time.
This game will be hard to design around an educational lesson, I have a few ideas such as the player must answer educational questions that have a certain value and if they get the question right then they will get a certain number of tosses. So you have answer questions to get tosses and then if your tosses hit the target then you get tickets. Im still contemplating ideas for this game, not sure if I can pull it off so I am also thinking of other games I might like to design….
My Academic Computing class took a field trip to Chuck E Cheese on the 14th of January. Our goal was to be able to figure out an arcade game there and to create something similar with mechanism changes added to them. I played several of games there but I did not find them as interesting nor fun. I may sound like a kid but I actually kind of enjoyed playing Dog Pounder and decided to create a similar arcade game.
Dog Pounder was a simple game
2- The game will automatically start
3- Push the bone down. The more balls you feed the Dog, the more you win.
While my time at Chuck E Cheese, I was sure Dog Pounder was going to be an easy game to create. However, when I got home- I really started thinking and felt overwhelmed with how I will make it really work. I will be modifying game in about 3 parts. There will be mechanism, Rules, and the Prizing system changes. The modifications changes to the game would not only make it easier for me to create but also much more educational for K-12 classrooms.
As we all know, especially in Elementary Schools, students are given vocabulary list- to help them build on their vocabulary skills and to also help the young learners better understand vocabulary words. Depending on the grade level- Vocabulary terms can/would vary.
Dog Pounder would be played to build vocabulary skills.
-Every students are to participate because it is an Educational game and will help them on their upcoming class quizes or even Exams.
– There would be about 40 index cards placed on a table.
– At random, student would be called on ( Every student is assigned a random number- the number Teacher calls out at first would help start the game.)
– The teacher would have to have a coin on her. ( to flip and in order to decide on whether it would be Heads or tail. NOTE Heads- vocabulary word.
Tail- Definition of the word)
– Teacher would flip her coin and say it lands on heads and the term read is “Cabin”. The student would have to give the definition of the term.
If the coin had landed on tails – the definition of the word=” A Wood house in the forest.” If the student gets it correct- he gets 1 point. ( 1 point = 1 coin) BONUS POINT is when the student also gives the correct “part of speech” ( ex. – Noun, Adjective) wins 2 points ( 2 points = 2 coins) In total 3 coins. Once this is done- they get to feed the 3 times since they have 3 coins. The amount of balls they feed the dog will determine the amount of tickets a student can win.
– Once this student is done, he/she gets to pick out a number from the bag and a index card from the table and repeat the process the teacher did when it was their turn.
– Note if a student does not answer it correctly- he/she doesn’t get any points.
– One can not give the correct part of speech without giving the correct term or definition ( depends on which one they had to answer)
– If a student does not answer any correctly, their number goes back in the bag filled with numbers- therefore they would get other chances.
Every student gets 20-30 seconds to give an answer.
To get students to learn and help them build on their vocabulary skills.
In an educational setting.
Dog pounder game, index card with vocabularies and definitions, a coin, list of numbers(depending on the total of students (participants) and a Timer.