Creation with a Pop

I have to say I went through quite a few ideas in the creation of this game. I originally wanted to create a video game for English. I realized, very very early, that that was’nt going to be possible at all. Next I though of using the wack the mole game to teach multiplication but quickly realized that that was also something that I just wasn’t equip to build. Then when discussing it in class I had realized that maybe wacking wasn’t the only action I could use to make my game fun.

I though of something else that children love, balloons. What better way to teach the kids but by allowing the to destroy them, pop them. So I decided that instead of doing a typical drill where where a combination of numbers, from 1 through 12 are placed together through multiplication  and asking for he answer, why not give the player the answer and have them give me the multiplication problem. So started by listing all the possible multiplication answers from the 1 to 12 times table. Then I wote down all the possible multiplication answers for each number I listed.

Next it was time to make the wheel. I got a plate from the 99 cent store and counted all the numbers I needed to place on the wheel (59), the number was uneven so added another space to the wheel, you win. I then used post its to write the #’s on the plate

what came next was the board itself. I used a decent size box and took it apart. I used to top panel for the directions.

the Next two panels I cut out twelve holes and brought some number magnets that I pasted above each hole. Once that was done I cut out the conors of some smaller boxes and pased then to back of each hole. This little “cup” would hold the balloon. the last panel I used as a stand t hold the base of the board up. The last step was to blow up the balloons. I blew up 90 balloons, didn’t even use half but at least I was prepared. This was the final product.

Building EZ as Pie Fraction Action

The goal I had set for EZ as Pie, Fraction Action was for it to be fun and educational.  I chose to do a math game because my eldest son, Omar, who is 10 years old and in 5th grade, had a tough time understanding fractions.  He is currently working on fractions in school and had a difficult time memorizing the percentage equivalent of fractions.  By creating a game where he can visualize the pie representing fractions would help him to understand the concepts.

Building Process:
I drew a picture of a pie onto cardboard paper, colored it and then cut it into eight pieces.  I then made a wheel that had different fractions on them.  I attached the wheel onto the upper left side of a poster board, connected to the gear part of a motor which was attached to the back of the cardboard.  The motor was connected to a battery pack and an on/off switch in a series circuit formation.  I drew the title of the game on construction paper in bubble letters, cut them out and glued it to the top center of the poster board.  I then cut out circle shapes and cut pieces out and glued it to decorate my poster board.  I also wrote fractions and percents all over the board.  On the upper right side, I attached a print out of the rules of the game.  On the bottom of the poster board I attached a shoe box cover, which I glued constructions paper onto for decoration.  Then I glued eight small cups onto the board with percents on them.

My cardboard pie

My fraction wheel

motor and battery pack

cups with percent of fractions

Rules

Creating this game was fun, I love gluing, cutting, coloring…pretty much anything that involves art!

Chuck E. Cheese- Fun Day

My Academic Computing class took a field trip to Chuck E Cheese on the 14th of January. Our goal was to be able to figure out an arcade game there and to create something similar with mechanism changes added to them. I played several of games there but I did not find them as interesting nor fun. I may sound like a kid but I actually kind of enjoyed playing Dog Pounder and decided to create a similar arcade game.

Dog Pounder was a simple game

1-Insert Money

2- The game will automatically start

3- Push the bone down. The more balls you feed the Dog, the more you win.

While my time at Chuck E Cheese, I was sure Dog Pounder was going to be an easy game to create. However, when I got home- I really started thinking and felt overwhelmed with how I will make it really work. I will be modifying game in about 3 parts. There will be mechanism, Rules, and the Prizing system changes. The modifications changes to the game would not only make it easier for me to create but also much more educational for K-12 classrooms.

As we all know, especially in Elementary Schools, students are given vocabulary list- to help them build on their vocabulary skills and to also help the young learners better understand vocabulary words.  Depending on the grade level- Vocabulary terms can/would vary.

Dog Pounder would be played to build vocabulary skills.

I would use the Five Core Design Elements to give you all a better understanding of the game Dog Pounder Modified.

Rules-

-Every students are to participate because it is an Educational game and will help them on their upcoming class quizes or even Exams.
– There would be about 40 index cards placed on a table.
– At random, student would be called on ( Every student is assigned a random number- the number Teacher calls out at first would help start the game.)
– The teacher would have to have a coin on her. ( to flip and in order to decide on whether it would be Heads or tail. NOTE Heads- vocabulary word.
Tail- Definition of the word)
– Teacher would flip her coin and say it lands on heads and the term read is “Cabin”. The student would have to give the definition of the term.
If the coin had landed on tails – the definition of the word=” A Wood house in the forest.” If the student gets it correct- he gets 1 point. ( 1 point = 1 coin) BONUS POINT is when the student also gives the correct “part of speech” ( ex. – Noun, Adjective) wins 2 points ( 2 points = 2 coins) In total 3 coins. Once this is done- they get to feed the 3 times since they have 3 coins. The amount of balls they feed the dog will determine the amount of tickets a student can win.
– Once this student is done, he/she gets to pick out a number from the bag and a index card from the table and repeat the process the teacher did when it was their turn.
– Note if a student does not answer it correctly- he/she doesn’t get any points.
– One can not give the correct part of speech without giving the correct term or definition ( depends on which one they had to answer)
– If a student does not answer any correctly, their number goes back in the bag filled with numbers- therefore they would get other chances.
Core Mechanics-
Every student gets 20-30 seconds to give an answer.
Goal-
To get  students to learn and help them build on their vocabulary skills.

Space-
In an educational setting.
Components-
Dog pounder game, index card with vocabularies and definitions, a coin, list of numbers(depending on the total of students (participants) and a Timer.

The game is very student centered!