The game I found the most interesting and the one I especially remembered as a child is “It’s in the Bag”. The basic rules of this game is guessing the correct price of the lining up grocery items. The first Two bags are usually the easiest and then the rest is a bit tricky.
THESE ARE THE 5 GROCERY ITEMS
THE DIFFERENT PRICE RANGE, NOW GUESS WHAT ITEMS GO INTO WHAT BAG
THE CORRECT MATCH
For my modified version i kept my focus on the my little Kindergarten group. they actually played my version and some of them got it.my version involves matching and identifying number. My version has a lot of visual aid for them to rely on.
RULES: My rules were to basically match the items from the bag with the items I lined up on the table. I mixed them around and allowed the kids I worked with to take their time.
GOAL: My goal was to see how much time the students took to figure out and match each items. I closely observed their little strategies on how to solve the problem and gave their final answers. This was another fun way to familiarize numbers in different ways.
CORE MECHANICS: to help the player, I made sure that I incorporated enough visual aid as I can. Along side the counting dots I also provided a fun image.
Numbers 1-5 ( image of number and words)
Images to match the numbers and words
SPACE: The player stand in front of bags with the given numbers to match the numbers in the bag.
At chuck e cheese, one I saw that I was thinking to recreate was the Street Hoops game in where you get a certain amount of time (short time I think) to get as many basketballs as you can in the hoops. What I thought about modifying it was to ggive the player 30 seconds to get as many basketballs as they can in the basketball hoop.
What I think and know about this game and how it is educational, is that it has to do or relate with hand-eye-coordination from a physical education perspective. What I also think it does educationally is that with in the allotted time given to the player, the game makes them think, decide, aim, and shoot faster instead of having unlimited time. The only other game I can think of that is relative to very limited timing and has player’s think and make the move faster is Chess when they have the small clock next to them. I’m trying to come up with ways to change the game myabe with having double points if the player gets two shots in a row or if the ball bounces a couple of times on the rim and then falls off the rim they lose points, but I’m still thinking what to do.
For this game I added dices and points to the game to be more interesting and exciting.
STEP 3: PICK A NEW GOAL FOR THE GAME
To get more points and king mates than the other opponent.
STEP 4: CREATE A NEW CORE MECHANIC
Players will get a chance to roll their dice and the one with the higher number goes first.
STEP 5: WRITE RULES
If your dice has a higher number then you go first, and so for each turn. But when you have a chance to eat your opponent and you chose not or didn’t notice it, then your opponent takes away that piece. Once king, you can fly from the space your on to the other side.
STEP 6: PLAYTEST YOUR GAME
I played this game against my mother who taught me about the russian version of checkers and with my new rules and adaptation to the game, she still managed to beat me twice. My friends on the other hand weren’t as good and also we place bets to make the game more exciting.
The Price is Right, one famous television game show, is widely recognized for it’s crazy ways to get contestants to compete for cash and prizes through the characteristics of luck and skill or a little bit of both.
Five Core Design Elements:
Rules:The chosen contestant is given (7) $1 bills to play the game. All he or she needs is $1 to buy (win) the car. The first digit of the prize is shown and it is the contestant’s job to guess the remaining four digits that make up the price of the car. He or she will lose $1 for the difference between the value they guess and the actual digit.
For example: if you guess 7 and the actual number is 4, you lose $3.
The contestant wins the car if they have $1 or more left in their possession after all digits of the price of the car is played.
Core Mechanics: LUCK! No, but seriously — having the first digit of the price of the car revealed acts as a way to aid the contestant in having a greater chance of winning. The $7 the contestant is initially given to play and guessing with audience help are the other mechanics that help the game run smoothly.
Goal:Every contestant wants to come onto the game show and win. The goal of this game is to win the car by correctly guessing the remaining digits of the car and having at least $1 to spare in the end.
The Lucky $even board pictured above is where the contestant views, digit by digit, the price of the car. In the YouTube video of the actual game being played, you can see the board sliding to the right to uncover the actual digit after the contestants guess.
Components: This particular The Price is Right game has roughly four pieces to it. The player, the game board, the $7 to play and the car are all needed and equally important in carrying out this game of luck.
My pencil/paper mockup of Lucky $even
You could win a new black 2013 Acura TL. It comes equipped with:
To make the game board, I folded a piece of paper into six equal parts so that there would be space for each digit in the price of the car with one column left over. I taped the board onto another piece of paper so that the contestant couldn’t see through the board to the value of the car. I used a clamp and whenever I needed to reveal the next digit in the price of the car, I would remove the clamp and unfold one column. I made the $7 out of paper and even made a paper money clip to give it a real feel of actual money.
Creating the pencil/paper mock up of The Price is Right game was really fun and at first, I thought it would be impossible to make with just the materials hanging around the classroom. As I saw everyone making it work, I felt good about my assignment and the remake of my game.
In my class group, we decided to modify the mockup of The Price is Right’s Credit Card game that our classmate created.
My suggestion for the modification of the game was to make the prizes that the contestants were eligible to win blind instead of visible. This way, even if he or she had a great sense of knowledge on the prices of items, it wouldn’t help them here. My rule made the game more based around luck, but I believed more challenging as well because I felt being able to see each item was a bit too easy. This modification created more tension in the game which, in turn, means more excitement for the crowd.
You are given a credit card with a limit on. You are then shown five prizes to look at. You have to pick 3 of the five prices who values, when added, is less than the credit limit on the credit card. Each item is selected one at a time and after each item is selected its value is subtracted from your credit limit. If you choose 3 items that total under the credit limit you win all 5 prizes shown.
2 Core Mechanics
strategy, adding skills good knowledge of pricing
Choose 3 items whose values total under the credit limit given.
5 prizes and their values
My own version at play
Credit Card Limit
The Three Items Selected and their prices
As a group we choose this game to modify. Each of us had to choose something about the game we would modify or change. For me I thought of adding a “Bailout“. This is s set amount of money (cash) that is set to the side. If the player, for example, selects two items and feels that they may go over there limit when they select the last one, they can choose to use the “Bailout”. What would happen is the player would give up the cash in the bailout and that amount of money would be added back to their credit card limit.
If the “bailout” money isn’t used and the player wins then they win all 5 prizes and the bailout money.
Rules: The game is played for a car or up to $5,000. A gameboard contains 30 cards: 11 Cs, 11 As, 6 Rs and two cards which read “CAR”. In order to win the car, the contestant must accumulate cards whose letters spell out CAR or get one of the two CAR cards. The contestant chooses two free cards from the board and may win up to three more by pricing each of three small items within $10 of its actual price. If the contestant exactly prices one of these items, they win all three additional cards and all three small prizes, regardless of whether or not one of them was missed along the way. After the cards are chosen, the contestant is offered $1,000 per card to quit the game and walk away. The cards are revealed one at a time; if the car is not yet won, the cash buyout offer is repeated with the remaining cards. The contestant wins nothing if he or she fails to spell CAR or get one of the two CAR cards after the last card is revealed.
Components: A gameboard with 30 numbered cards and 5 card slots at the bottom to insert chosen cards.
Space: The player should stand across from number chart because the information behind the number cards cannot be seen until later in the game. That information is displayed once all five numbers are chosen.
Goal: The goal of this game is to win the car by accumulating three cards with letters that spell out CAR or get one of the two CAR cards.
Core Mechanics: The contestant can earn up to three additional picks by guessing the prices of two-digit small items. If the contestant’s guess is within $10 above or below the average retail price, they win the item and another pick. An exact bid on any of the items wins all three items and picks.
The mockup of the Spelling Bee game I created includes the 30 numbered cards and the chosen numbers are colored in. In the image I provide above, I drew the 5 open card slots to represent where they should be placed. At the very bottom of the game board, I drew a hexagon which says how many letter C, A, R & CAR cards there are in total. The 3 prize items I chose to use for example are student related and not the most exciting, but just so you understand the item price guessing. On top of the item’s image, I used post-its to write the actual prices of the items. This game seems really fun, not only to watch, but to play also. So buzz on away and play to win!
The Price Is Right game my group chose to come up with modifications for is the Credit Card game which deals with knowing how to add up the value of items with a set limit in mind. We all enjoyed playing this game and thought of ways to change it up with new rules. The modification I thought about is subtracting the first selection amount from the credit card limit then continue choosing items until the new total limit is completed, and if the contestant goes over the amount, unfortunately they do not win any prizes.
Goal – To pull numbers from a hat, place the number in the right spot by estimating the price of the prize. If they get the price correct before getting 3 strikes they win the prize.
Rules – The player is offered a chance to guess the price of a big prize by reaching in a hat that contains 8 chips consisting of 5 numbers & 3 X’s(strikes). If the player pulls a number they will estimate where the number should be to complete the price, if they place the number in the wrong slot they will place the number back into the hat and redraw. If the player pulls an X that chip will be placed a strike slot, the player will continue to draw until they get the price right or 3 STRIKES.
Core Mechanics – It is a game of chance and calculated estimations, the player must consider the value of the prize and estimate where the number may go, if wrong they must recalculate and remember previous moves.
Components – A hat/bucket/object to hold the chips, 8 chips(5 numbers & 3 X’s or strikes), a board to place the numbers and strikes, a good vision of the prize and a monitor/host to move the game along with knowledge of the prize’s value.
Space – This will consist of a board with spots for numbers and strikes. a picture of the prize, a stand for the hat/bucket and room for the player to move between the two.
Awesome Game – modifications for this game I might consider providing a bit of info on the prize at hand which will allow the player to better assess the game…….
In my group we decided to modify the game called “The Card Game” used by Mr. Anderson and my suggestion was to enhance the value of the cards that the player would draw, this would speed the game up but also put the pressure on the player to estimate the value of the prize and make a faster decision. In our group we all brainstormed on modifications that we could make to the game however we did not have a chance to play the game with the modifications.
Rules: The rules of this game are as follows. First the contestant must pick a card randomly. The value of this card shows the number in which the contestant must fall within compared to the actual price. The contestant then begins picking playing cards at random. Each card has a numerical value (1=100, 2=200, Jack Queen King=1,000 Ace= wild card). The contestant picks as many cards as they want until they feel they are within range of the value of the prize.
Components= cards, the player, calculator,
Core Mechanics: the player reveals the card they randomly selected and the value of all cards collected is added up.
Goal: The goal is to get the correct value of the prize within the alowed value
Space: at a table
Mock up: For the mock up of this game i simply had to produce a series of papers with numerical value as well as a prize value in which to aim for. I chose to make two sets of the playing card tiles as well as 5 of the value tiles. I also used a calculator to add up the points as the contestants were picking cards
Modification: A modification I would make to this game is to increase the skill required and decrease the luck. In order to do this I would place the cards on a dart board. The contestant would be able to see the value of each card. The contestant would be required to throw a dart at the card value they want. Contestants would have a limited number of trials.
The first digit in the price of the car is revealed when the game begins; the digits 0 through 9 each appear once in the remaining 10 spaces, including a duplicate of that first digit. The contestant calls out digits one at a time, revealing them in the prices of the prizes on the board, and wins the first prize whose price is completely revealed.
Core Mechanics: what gets the contestant through the game is just pure luck.
Space: Gameboard is unique with an oval shape with colors red white black gold/silver.
A gameboard contains spaces representing five digits in the price of a car, three digits in the price of a smaller prize, and three digits representing an amount of money (less than $10, in dollars and cents) in a Piggy Bank
Goal: The goal is to pick five digits which represent the price of the car.
This is a mock up of the gameboard of the “Any Number” game.
Any Number game mock up picture
In my mock up game a $21,680 2013 Honda Accord and a $549 Laser Interceptor were set as the prizes and $2.37 as the Piggy Bank. As you can observe the number 2 is given at the beginning of the game in the mock up picture and it is the first number on the price of the car. The contestant can pick a number from 0 through 9 one at the time until all the boxes of a least one prize fills up (which the selection of a number, a box fills up in the corresponding prize category). For example, if the contestant picks the numbers 0, 1, 2, 6, and 8 before the the Laser Detector or Piggy Back boxes are filled with numbers then that contestant gets the brand new Honda Accord.
Once I finished with my mock up game I shared it with the rest of my classmates which were in the same group as I. After playing each others game, we decided which game was going to represent us as a group. My group’s Price Is Right game was called Credit Card. This game’s five core design elements are:
Rules: The player chooses a credit limit out of the container. Then they will have to select three items (one at a time) that totals below the credit limit they chose. If their total does not exceed the credit limit, they will win all eight prizes!
Core Mechanics: The player has to have a good estimate of how much these items cost
Goal: The players goal is to try and guess which 3 items total won’t exceed the credit amount they chose
Space: The items just have to be visible to the player so it is best that they stand in front of the credit limits container and the item cards
Components: Eight cards with 1 item on each (the price is on the back but the player is not able to see it), a container with different credit limits, calculator for adding up the price of the items.
mock up of the Credit Card game
The modification I made was a rule change. In the original game if the contestant chooses three items below the credit limit him or her wins all the prizes in the game. My rule change is this: If the contestant chooses three items below the credit limit him or her wins all the prizes in the game OR can choose to receive a cash sum that is significantly less than the total price of all the prizes in the game. This rule change gives the contestant a choice. I made the cash prize be significantly lower than the total price of all the prizes in the game because TV show prizes usually represent a sponsor of the show. A significantly lower cash prize discourages the contestant from choosing the cash prize and allows the sponsor’s products choose then over cash. The contestant would normally choose this cash option only if she or he truly needs the cash. My class mates seemed to be okay with this change.
Personally I like this post because by writing it understand how games are very useful teaching tools. Not only they entertain, but also help the players grasp the rules and concepts involved in them. A deeper understanding is better obtained by attempting to change the rules of the game. Changing the rules requires the player to take a closer look at the original rules and requires more creativity. A game linked with an academic lesson can enhance the learning of students.
The Check Game: This is one of the old games on TV. Originally, the game was known as Blank Check and the winning range was $3,000–$3,500. The range was subsequently increased to $5,000–$6,000 in February 1989, then to its current range in September 2008. It is very simple and easy to play. The contestant has to guess an amount and if lucky he or she will win the price money. Let’s look at the rules and regulations.
Rules: The contestant is shown a prize and asked to write an amount on an over-sized blank check. The host will ask the contestant to guess an amount and write it on the check. The value of the prize is then added to the amount written on the check and if the total falls between $7,000 and $8,000, the contestant wins both the prize and the cash amount of the check. If the contestant loses, the check is voided. Although the contestant keeps the check as a souvenir regardless of the outcome, it is not a negotiable instrument.
Core Mechanics: The player has to just guess an amount which may be smaller than $7000, because this amount will be added to the prize value and amount has to be between $700 and $8000.
Goal: The goal is to win the check amount and the total amount of the check amount and prize value.
this is how we played the game in class
This is Anthony’s check which is voided coz he lost the game
Space: The need some space because he can not show the amount he is holding in his hand. Once the contestant writes the amount on the check, the host will flip the holding amount. Then he will calculate the total and show if the contestant win or not.
Components: In class we used 1 calculator, a pen, some over-sized check (I made them) Some piece of paper with different prize values.
Description of the mockup: As we did not have a digital board I draw the board and then ask one of my group member to guess an amount and put his name on the check. I was holding the prize value upside down so that he can’t see it. Once he put the amount I flipped the prize value and add them to see if he win the game. Unfortunately no one won the game.
In my group we decided to modify the game called “The Card Game” used by Mr. Anderson and my suggestion was to limit how many times the player can choose cards because I had to pick up more than ten cards which is a little-bit too much and if I loose I will be frustrated. So, I think there should be a limitation of the time the player can pick up cards. I believe this would speed the game up but also put the pressure on the player to estimate the value of the prize and make a faster decision. Even though did not get to play the modified game I think this will enhance the game.