Tennis Toss game

Step 1 Gather Materials: While looking through my house I came across several supplies. One object that caught my eye was a set of red bowls all different sizes. I then grabbed a few tennis balls

Step 2 Explore Activities: it wasn’t long before I put together an idea for a skeet ball type game as this is my favorite arcade game.

Step 3 Core Activity: while attempting to build my skeet ball game I became frustrated with the idea of finding a ramp to roll my tennis balls so I decided I would throw them instead.

Step 4 Pick a Goal: The goal became to get a tennis ball into each bowl in the shortest amount of time. Either by bounce or direct toss.

Step 5 Rules: As I am highly proficient in tossing and my competitor was not we changed a rule and required that the ball had to bounce atleast once before entering the bowl

Step 6 Play: We played the game several times continuously changing the rules. We played a round where each bowl was worth points and you had 5 tosses and the most points won. We also played a round in which the person that got a ball in with the most bounces won the game. We also changed the distance of the bowls several times

Glovaircup: The Creation Of A New Game

The article Find Play in Things was written to show people how to make games out of anything within 6 steps. I show you how I created the game I called Glovaircup by following those steps.

Step 1: Gather the materials.

I gathered some large rubber gloves (without powder), some large plastic cups and my phone’s stopwatch.

Step 2: Explore Activities

Timer: started and stopped the time. Gloves: put them on, streched them, filled them with air.  Cups: filled them with water/air, stacked them, made a tower/pyramid.

Step 3: Pick One Core Activity

The core activity of my game is ‘the filling up of the glove with air’.

Step 4: Pick A Goal

The goal is to fill the glove with air and connect that glove to the cup without letting the air scape away from the glove and cup combination.

Step 5: Create Rules

A minimum of two players is required, the players decide the time required for the game. Connect as many air-filled gloves to cups without letting the air in the glove scape from the up and glove connection within the given time frame. The player who makes the most connections when the time is up wins.

Step 6: Play test your game

I had some of my friends play the the game to test it.

My friends liked the game a lot but most of them had difficulty connecting the air-filled gloves with the cup without letting the air scape from the cup and glove. They recommended that I set the game to a single glove and cup combination and also that I remove the time limit from the game since it was already challenging without time. I listened to their suggestions and changed the rules of the game. Now the game is limited to single glove-cup combination and there is no time limit (no more stopwatch), the player who finishes first, is the player who wins.

GAMEKIT – Build Your Game Design Skills

The Institute of Play, a non-for-profit organization founded in 2007 by a number of game designers looks to “design experiences that make learning irresistible.” Read about their history and of particular interest the New York City public school they created based on their learning models.

I have a friend that works there and asked if he could give us some feedback on our plans to build an Education Arcade. He suggested we try out their GAMEKIT, which is currently in beta. The site teaches game design principles through short challenges which ask you to build and/or modify games and test them. The site currently has four challenges you can choose from.

Please chose one of the game design challenges to complete. For the Find Play in Things challenge feel free to select different ‘things’ to experiment with and create a game. Be sure you document all the steps of the challenge with photos and/or video. Also describe what you did for each step and how you chose what you did.

cc licensed ( BY ) flickr photo shared by comedy_nose

When it comes to testing the game you’ve created, be sure to play the game with someone else! Whether it’s family or friends, you must play with others and get their feedback. Be sure to make changes to the mechanics and rules of the game based on the gameplay and document these changes.

The blog post for this assignment should include the following:

1. Photo and/or video documentation of each of the steps taken in the challenge. There should also be some description of how you made the choices you did.
2. For the testing of the game with others be sure to have answers to these questions. What is fun about the game? Not fun? What would you do to change the game? Why? Did the game get more challenging, less challenging, more fun, less fun after you made each change?
3. Be sure to include documention with photos and/video changes to the game mechanics and rules.