A lot of the games at Chucky Cheese are purely based on timing, these are a lot easier than the other games of chance or some other skill (like basketball). They’re great if you came to win tickets, because once you’ve got the timing down, it’s just a matter of letting your muscle memory work for you.

An example game is Hat Trick. The mechanics of the game itself are a bit complicated (it’s a machine with moving parts), but the gameplay mechanics are pretty simple:

Roll a token down the ramp

Avoid the big holes and make it across the bridge

Once you’ve crossed the bridge you’re in the money (ticket winner), but you can keep rolling through a tiny slot to win the jackpot.

It’s best to see this in action:

A game like this is definitely doable though. It’s just a matter of finding a way to rotate the table at the right speed. The ramps and board itself could be easily constructed.

To add an educational element to this game I’ll modify the rules so that the the numbers on the gameboard are different and there are now +, -, ÷ and × holes. The students get a free roll, and the number they hit is the number of tokens they are given for their turn. The goal of each turn in the modified game would be to hit a target number by performing a series of arithmetic based moves.

Example gameplay:

Free roll: lands on 8, gets 8 tokens

Student draws random number from a hat, lets say 32.

Student must make the number 32 by using, at most, their 8 tokens:
-Student rolls and hits a 14
-Student rolls and hits a ×
-Student rolls and hits a 2
– Student rolls and hits a +
– Student rolls and hits a 4
– Student has 32, wins.

My Academic Computing class took a field trip to Chuck E Cheese on the 14th of January. Our goal was to be able to figure out an arcade game there and to create something similar with mechanism changes added to them. I played several of games there but I did not find them as interesting nor fun. I may sound like a kid but I actually kind of enjoyed playing Dog Pounder and decided to create a similar arcade game.

Dog Pounder was a simple game

1-Insert Money

2- The game will automatically start

3- Push the bone down. The more balls you feed the Dog, the more you win.

While my time at Chuck E Cheese, I was sure Dog Pounder was going to be an easy game to create. However, when I got home- I really started thinking and felt overwhelmed with how I will make it really work. I will be modifying game in about 3 parts. There will be mechanism, Rules, and the Prizing system changes. The modifications changes to the game would not only make it easier for me to create but also much more educational for K-12 classrooms.

As we all know, especially in Elementary Schools, students are given vocabulary list- to help them build on their vocabulary skills and to also help the young learners better understand vocabulary words. Depending on the grade level- Vocabulary terms can/would vary.

Dog Pounder would be played to build vocabulary skills.

I would use the Five Core Design Elements to give you all a better understanding of the game Dog Pounder Modified.

Rules-

-Every students are to participate because it is an Educational game and will help them on their upcoming class quizes or even Exams.

– There would be about 40 index cards placed on a table.

– At random, student would be called on ( Every student is assigned a random number- the number Teacher calls out at first would help start the game.)

– The teacher would have to have a coin on her. ( to flip and in order to decide on whether it would be Heads or tail. NOTE Heads- vocabulary word.

Tail- Definition of the word)

– Teacher would flip her coin and say it lands on heads and the term read is “Cabin”. The student would have to give the definition of the term.

If the coin had landed on tails – the definition of the word=” A Wood house in the forest.” If the student gets it correct- he gets 1 point. ( 1 point = 1 coin) BONUS POINT is when the student also gives the correct “part of speech” ( ex. – Noun, Adjective) wins 2 points ( 2 points = 2 coins) In total 3 coins. Once this is done- they get to feed the 3 times since they have 3 coins. The amount of balls they feed the dog will determine the amount of tickets a student can win.

– Once this student is done, he/she gets to pick out a number from the bag and a index card from the table and repeat the process the teacher did when it was their turn.

– Note if a student does not answer it correctly- he/she doesn’t get any points.

– One can not give the correct part of speech without giving the correct term or definition ( depends on which one they had to answer)

– If a student does not answer any correctly, their number goes back in the bag filled with numbers- therefore they would get other chances.

Core Mechanics-

Every student gets 20-30 seconds to give an answer.

Goal-

To get students to learn and help them build on their vocabulary skills.

Space-

In an educational setting.

Components-

Dog pounder game, index card with vocabularies and definitions, a coin, list of numbers(depending on the total of students (participants) and a Timer.

Today our class went to Chuck E. Cheese to gather ideas about our final project, which is to build an educational arcade. The trip was fun and we played with most of the arcade games there. A particular game that caught my attention was the game called Treasure Quest. Here is a video of the game.

The game was very easy to play, all a player must do is: Insert a coin, spin the wheel, and the number where the wheel stops is the number of tickets the player gets. The goal of the game is to have the spinning wheel stop at the highest number possible (a number from 1-100). In the video above, I inserted a coin, other enthusiastic players spun the wheel for me and when the wheel stopped at the number one, the game gave us a single prize ticket for our efforts.

After playing the game many times, I decided to make some modifications to make the game appeal to a K-12 classroom. First, instead of having to put coins in the machine to have a chance to play, in my modification, the teacher chooses a player from a urn containing all the names of the students in the classroom. Second, Instead of spinning the wheel for numbers that represent ticket points, the student would spin the wheel for numbers that represent extra-credit points (numbers from 1 through 10). In order to earn the extra credit points, the student would have to correctly answer a question, administered by the teacher, from material recently covered in class.

Playing the arcade game was fun but modifying the game for K-12 was much more satisfying. An arcade game linked to academic learning is a powerful tool for teachers in classrooms. Such games can be fun and enhance students learning at the same time.

Chuck E. Cheese is good place to go with children, but we went there as a field trip. Even though we were adults, still we enjoyed playing different games, gambling and wining tickets. I shoot this video when I won 250 bonus tickets while plying Supper Spin. I had a lot of fun plying this game. I played this game the most in Chuck E. Cheese. The rule of the game is that you have to spin the wheel and press the button when it come closer to the highest amount which is hundred or the bonus which is 250 to win tickets. There are a bunch of different amount in the wheel you can land on any of them. Wherever you land you get same amount of ticket. For example, the first time I landed on 5 and I got 5 tickets. The goal is to try to land on the highest amount. This game cane be turned into an educational game.

If I want to make it an educational game, I will have the same wheel with different amount and the player (children or students) will spin the wheel and wherever he or she lands he or she has to find out all the factors of that amount or number. For example, If I land on 36 then I will have to find out all the factors of 36. If I can say all the factors correctly only then I will get 36 tickets and the sum of the factors. For example, if I can correctly find out all the factors of 36 six then I will get 36+1+2+3+4+6+9+12+18=91 tickets. If I fail to find out all the factors then I will get only 36 tickets. The goal of this modified game is to learn to know to find out the factors of a number, try land on the highest numbers and win more tickets off-course.

I really think this is a good educational game. The students can make a factor tree to find out the factors. The students will learn the numbers and the factors and also will have fun while the playing the game.