The Skee Ball game has always been my favorite arcade game because I played it many times in my childhood and it still entertains me. The point system of this game is not the simplest at first, but the more the game sucks you in, you keep track of the times you get the ball in the holes. The core rules of this game are to get the ball in the highest hole because that’s where you gain the most points. But, the tricky and frustrating part is actually making the shot. My aim has never been the greatest, so this game is still quite challenging for me. This game keeps me focused and determined which I enjoy and it’s also good to practice the throwing technique needed to win.
To modify this arcade game into an educational game, I can change the rules by having the children keep track of the amount of points they are winning on a piece of paper to add or subtract their points or instead of numbers change the categories to words with different endings to learn and on the ball write another word with similar ending to make the ball in the correct word hole. This game can make students competitive because they will be having to keep up with points to be able to win. This arcade game can be turned into many math related games for different grade levels and it will keep them thinking!
As a class, we got to travel to Chuck E. Cheese to explore the gaming world. Because it was my first time at the arcade, I took it upon myself to be a big kid first and play some games before I came to focus on the assignment.
You may have seen this game in some of our other classmates’ blogs. I chose Treasure Quest which was one of the games based on luck. The player will insert a token for a chance to spin. The goal of the game is to get the maximum number tickets possible. In this game, 100. With the help of the Professor’s counting technique, we came to figure out that there is only about a 1 in 50 chance of having the cursor land on the big prize. I played about 5-6 times and the most I got was 25 tickets. Hey! It’s better than 1.
It is hard to suggest possible mechanic and rule changes to such a simplistic game. This is something I had a hard time with because I didn’t want to suggest some of the same rules my classmates came up with. Instead, I wanted to bring something new to the table. Look forward to me editing my post! I will think of something, something good hopefully!
DUring a recent trip to Chuckie Cheese I got to relive my childhood. My favoirte childhood games were their including skeetball and a basketball shooting game called street hoops (which I tied the high score of 159). I only ended up with 86 tickets but had a good time while conducting my “research”.
For this assignment I decided to step aside from my physical education background since most of our teaching is based on skill development through various games and practices. As I wandered through around and tried the different games one game caught my attention
After watching a few of my colleagues play Deal or No Deal I decided I would remake the game for my project (sadly without the models). The game is based on probability and averages. The contestant selects a suitcase in the hopes that it contains a million dollars. They open other cases revealing their value in the hopes that they are of low value. The more low value cases they open the more money the banker will offer them to buy their case. The probability of them actually winning a million dollars is low so most contestants have to decide when the best time to get out with the most money is. The concept of probability is very clear in the game and I hope to make it more of a focus as I remake it.
The game that i chose for Chuckie Cheese to modify was the wheel. My game is not a game that is solely based on the wheel itself but incorporates the wheel into the game. Where you see the numbers on the wheel i would instead have all different exercises for example (Bench Press, Plyometrics, 4 Mile Run ect.) All these exercises would have a different point value, I would also set up a large bulletin where i would have 3 diffrent columns listed as, Cardio Vasuclar Endurance, Muscular strength, Muscular Endurance. The students would have to spin the wheel and whatever exercise the pin landed on the student would have to take it off the wheel and post it in the column that best represents that exercise. I would explain to the students that and exercise might also have more than one benefit incorporating more than one aspect of physical Fitness but i would like them to chose the aspect that is more relevent. The more complexed the exercise the higher the point value it will be. The Students with the highest point value at the end would be the winner. This game will help students identify and learn what exercise helps improve what aspect of physical fitness.
Our visit to Chuck E Cheese turned out to be lots of fun! By playing the games, I was able to get great ideas on creating educational games. I found a game called Sea Quaizy, that I thought was entertaining and simple to play. Although I enjoyed playing other games too, I chose this one to modify because it seemed like it could be a fun educational game as well.
Me playing Sea Quaizy
Sea Quaizy To play the game, you have to insert a coin in the slot. A small ball is elevated up by springed coils, after you press the button, the ball rolls down a ramp that guides it down to the bottom of the “sea”. As the ball makes its’ way down the ramp it starts spinning 3 starfish. The starfish have 5 different colored rays/arms. The player then proceeds to stop the starfish on the same colored rays/arms by pressing the button 3 times. At the bottom of the “sea” the ball passes underneath an octopus. The octopus has various point values on each of its 8 arms. Whatever point value lights up when the ball passes underneath an arm is the number of tickets awarded to the player. This game is based on luck and the outcome is random. I got LUCKY three times!
My modification to Sea Quaizy will be geared towards 4th-5th graders. I’m not sure exactly how I will create this game…some ideas that I have are putting fractions (1/2, 1/4 etc.) on 1 spinning circle, on another circle put percentages of what the fractions equal (50%, 25% etc.) The goal of the game would be to match the fraction with the percent. I would divide my students into two equal groups and they will each have a turn at spinning the wheel. Whatever fraction the wheel lands on, the student has to tell me the percentage of that fraction. They will get 1 point if they answer correctly. Then they will have a try at spinning the percentage wheel, if it lands on the correct percentage of their fractions they get two more points. If they don’t give me the correct percentage answer after the first spin, they won’t get any points and the other team will have their turn.
Since I plan on teaching children with special needs, it is known that they learn at a faster rate through visual queues and play. Children learn best through playing because fun activities help to increase their level of focus (an interesting article on learning through play). Trying to teach them fractions through a game will help them to memorize the percent of fractions.
The game I found the most interesting is the SKE BALL machine. I mean not only was it my favorite game as a child, but even today this game never fails to excite me ( sad I know ). I remember as a child as I would try to figure out the point system . The higher the ball landed the more points I got, it was the simple for me, BUT I had to get that ball in ! NOT so simple at a young age. When I play the game as an adult the whole game plan changed, i was more focused on the position I was throwing the ball in, how to get it in the 100 points slot and the my speed.
To modify this game I would keep the concept the same, but I prefer the kids to actually add up the points on their own . I think adding the points, staying focused and helping children build a tiny competitive side to them can keep chlidren intrested in different activities. Especially for the younger kids, I would say 1st grade or even 2nd grade. Another reason why I choose this game is because you can use several different point system depending on the age group, for our older age group ( lets say 5th-7th grade) we can try multiplication. This can help kids not only flex their arm mucles but their brian as well !
When we went to Chucky Cheese Monday to look for the game I had in mind for my final project. I had a game in mind, Wack-a-mole. This is the traditional game where the moles pop up and player must wack the moles over the head with the hammer. I didn’t really find that game but I did find something similar. I would say a little more 21st century-ish. It was called, Hammer Fun.
This game is simple enough. The player is given a picture of a specific type of mouse to hit. Then when the game starts the player must hit all those mice during that level. The mice appear on the screen and the player is given a hammer to hit the screen with. If you hit the right mole you gain points. If you hit the wrong mole you get no points. In order to get to the next level you must hit all the mice required. For example, level one has 35 mice you must hit in order to get to the next level. I would use this game as a math lesson.
I also saw another game, Super Monkey Ball. I didn’t play it but I did take some pics.
The player rolls the ball to direct the monkey on the screen through the board. The player rolls that ball in the direction they want the monkey to turn. left, right or straight. If I had more time I would make this a English game for maybe 1st graders. I would have the child go through each level putting a sentence together.The monkey would pick up words on the board as they go. At the end of each board they would have to create a sentence that made sense. Each level would be harder, either requiring more words or more complex sentences.
We spent Monday playing arcade games at Chuck E Cheese winning tickets and prizes. And taking notes about the mechanics and rules of a variety of games. Each student is to document the game play with photos and video and then describe the mechanics and rules. Also the students are to suggest possible mechanic and rule changes to make the game an educational game.
I chose the Winners Wheel which was one of the slot games in which you time your token to cross a moving plank into the winners slot. Below is a video of the game, sadly I kept missing the planks!
Once you do cross the plank into the winners slot, a ball pops out onto a track making a quick circle around the wheel and falling in. On the wheel are nine holes into which the ball may drop which corresponds to a ticket reward worth 6-26 tickets or the bonus slot which is defined on the display above (50 tickets when I played).
I did notice that the hole for the bonus prize had a raised lip around the edge, making the likelihood that the ball would drop there practically zero. The wheel also appeared to not be spinning on a level surface as it did not just move to the outside edge and stay there as you would expect with centripetal force from the wheel spinning. The ball would roll across the middle from likely high to low spots of the angled wheel surface. I couldn’t tell if the lower surface was near lower ticket amounts but it wouldn’t surprise me.
To apply some educational rules to the Winner’s Wheel you could have quiz questions allow a player to win tokens, which are then an opportunity to play. But that’s kind of an easy way out. I think it might be interesting to change the mechanics of the plank size based on a math game, particularly fractions and fraction addition. A player could ‘win’ a larger plank based on their ability to add, subtract, multiply, and/or divide fractions correctly.
So for example the student starts with by default a plank that’s a 1/4 inch wide. They select at random another piece of plank they can add between 1/4 inch wide to 1 1/4 inch wide. A student selects a 2/3 inch piece of plank. The student must add 1/4 and 2/3 correctly to get the wider plank, which in turn would make it easier for the student to get the token across to the winner’s slot.
The game I liked best (even though it wasn’t working properly) was the Football 2 Minute Drill. The mechanics of the game were pretty simple: put in token and game starts. A conveyor belt brings the footballs to you and you must toss the balls into 3 different sized holes. The smaller hole is more points. The game continues for 2 minutes.
I would modify this game to suit a K-12 lesson by changing the rules and objectives. I would create more holes in which the ball would be tossed through, and designate them with different numbers. Students would have to answer a math question correctly in order to receive a chance to score more points by throwing a football through a hole. Example:
Question: what is 2 X 3?
Answer: 6 (If answered correctly the student receives 1 point for his/her team)
The student would then have to toss the ball in the hole designated “6”. If successful, they would score additional points for their team.
At Chuck E Chesse I saw the exact type of game that I wanted to create for our edcation arcade. The football toss, where you get about 60 seconds to toss a football through various targets that had differing values. The game was ok but the belt that returned the ball was way to slow so you only actually got about 4 tosses. This was one of the flaws in the game mechanics and I think there should have been more time.
This game will be hard to design around an educational lesson, I have a few ideas such as the player must answer educational questions that have a certain value and if they get the question right then they will get a certain number of tosses. So you have answer questions to get tosses and then if your tosses hit the target then you get tickets. Im still contemplating ideas for this game, not sure if I can pull it off so I am also thinking of other games I might like to design….
I guess its all trial and error…
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