Hey now Hey now Don’t dream it’s over!!!

First of all let me say that this was a fun class and I’m glad I decided to take it when I did (even though my wallet wasn’t very happy with me when I had registered).

Now on to some Q and A. My game was mainly based on chance. I made it this way so that everyone would have an equal chance at being successful. I even made sure that I didnt even know where the cards were put so that I would not be able to give away anything through unconcsious gestures and shared genuine disappointment and excitement with the player. The game both required basic knowlede of probability and predictbale outcomes, but also taught it as well. I really encourage each contestant to think hard about their chances of winning more tickets then I would offer them (although many just refused and made me pull more envelopes cough cough… like Anthony). There were times when I would explain the odds to the player instead of letting them figure it out for themselves, but other then that the game went as I expected. Constructing it was simple although I had to teach myself how to color in the lines again which has never been more best ability.

I enjoyed seeing how creative other people were with their games. One of my favorite games was the adding computer game. Once I saw there was a high score I immediately saw it as a video game and didn’t even think about the education factor. Such a simple concept that I could see a lot of kids getting into. I also want to give a special shout out to the awesome switch operated spinning wheel on the fraction game. That was awesome!

As a general criticism I would suggest that every game had a chance to win even if you were bad at it. Mainly because I am a sore loser.

Honestly when registering for this class I had no idea of what to expect. I think it’s great that the class is constantly changing because our world and technology are constantly changing. My favorite non arcade assignment would have to be the researching of bloggers. At first I thought it was crazy for a physical educator to need technology but after researching I found a lot of useful outlets and have even considered creating a twitter account to easier access the information thats being shared over the world wide web.

In closing I’d like to say my favorite parting words… It’s been real.

Creation with a Pop

I have to say I went through quite a few ideas in the creation of this game. I originally wanted to create a video game for English. I realized, very very early, that that was’nt going to be possible at all. Next I though of using the wack the mole game to teach multiplication but quickly realized that that was also something that I just wasn’t equip to build. Then when discussing it in class I had realized that maybe wacking wasn’t the only action I could use to make my game fun.

I though of something else that children love, balloons. What better way to teach the kids but by allowing the to destroy them, pop them. So I decided that instead of doing a typical drill where where a combination of numbers, from 1 through 12 are placed together through multiplication  and asking for he answer, why not give the player the answer and have them give me the multiplication problem. So started by listing all the possible multiplication answers from the 1 to 12 times table. Then I wote down all the possible multiplication answers for each number I listed.

Next it was time to make the wheel. I got a plate from the 99 cent store and counted all the numbers I needed to place on the wheel (59), the number was uneven so added another space to the wheel, you win. I then used post its to write the #’s on the plate

what came next was the board itself. I used a decent size box and took it apart. I used to top panel for the directions.

the Next two panels I cut out twelve holes and brought some number magnets that I pasted above each hole. Once that was done I cut out the conors of some smaller boxes and pased then to back of each hole. This little “cup” would hold the balloon. the last panel I used as a stand t hold the base of the board up. The last step was to blow up the balloons. I blew up 90 balloons, didn’t even use half but at least I was prepared. This was the final product.





Coin Skee was inspired by the my childhood favorite Skee Ball, the main goal of my game was to get the ball in the hole and each hole represented pennies, nickels and dimes. If the player got it in the penny slot he or she would have to make twenty cents out of pennies, if the player made it in the nickel slot they would have to make twenty cents out of nickels and the dime slot they would have to make twenty cents out of dimes. My game was basically built for a younger age group. this game helps familiarize them with counting and understanding the concept of money.


Coin Skee was a combination of both skill and knowledge, it tested peoples ability to aim and face a little challenge, as for knowledge, definitely tested those counting skills for some. I believe people had fun and found the style of playing, interesting and exciting. The players actually lean when they win the game, because when they win they have the opportunity to count using images of pennies, nickels and dimes. So they had to showcase their knowledge and was able to take their time.

The mechanics of the game turned out perfectly fine with me, I would probably tweet certain things here and there, but over all i tried my best, i was actually anxious to build my version of a skee ball machine. The things I would change, would probably be the appearance, it wasn’t what I visualized, I think I wanted more visual stimulation like color even lights! As for the rules, I would keep the same concept but change it by laying out the coins so the students can pick out the coins and help identify pennies, nickels and dimes





This class was by far the most interesting class I’ve ever had! It was different and for this short three weeks I felt so connected to the field of childhood education and what it has to offer. As for the blogging, I’ve officially became a fan, it felt good promoting my thoughts and projects to web and the class. I was so into the blogging that I posted our class link onto my Facebook and got some interesting feed back from friends and family, they actually enjoyed reading our posts. I wish I had more classes like this simply because it made you think and work from a different perspective, NOT your traditional “open the book, read the book, and take the test” routine!

Mike the Builder

I decided to build my game in classic “Cain’s Arcade” style by using a cardboard box.  I traced 5 circles on top of the box and then carved them with a knife.  At first I used a 5” diameter circle.  I played the game with ping pong balls and could not get one in any of the holes.  I then decided to make the holes 8” diameters.  I played the game again and was able to sink 70% of my shots.

I wished to build a ball return but failed 🙁  I attempted many times but did not have the resources or tools needed to complete my task.  I bought some white wrapping paper to make my project look cooler.  I also made an angled ramp inside the box to allow the ping pong balls to collect in one area for easy retrieval.

Preparing My Educational Arcade Game!

To build my Rhyme-A-Dime game, I gathered materials that one can easily get access to. I started of with a low open box and covered it with computer paper to write the name of the game on it. I tried to make this game as colorful and exciting as possible. I had two chocolate containers that had 9 slots each, so I stapled both containers together to create an 18 coin slot game. Underneath each slot I taped a colorful circle which I cut out of index cards and then wrote a word on each circle. I chose words for 3rd grade level since I plan on becoming an elementary school teacher. I placed the slot part on the inside of the box near the side. I created the ramp out of styrofoam, then placed it with a slant inside the box so the word dimes can land inside the slots. Around the slot container I taped the sides to the box so the dimes won’t fall underneath the ramp. Since there are 18 coin slots, I labeled 18 dimes with words on a tape I could write on. I paired 18 rhyming words that need to be matched correctly by slidingor rolling the dime into the correct slot. The name Rhyme-A-Dime suits this game perfectly, so since I made its name rhyme which is the concept of the game, I decided to use actual dimes. After connecting the ramp to the container, I got creative and came up with the idea of adding lanes to the ramp with halves of index cards for a cleaner aim to the correct slot. While building this arcade game I realized how much fun I was having and how many ideas were coming to mind to make the game even better. Fun building process!

Build A Meal in the Making

The Education Arcade took place on Wednesday and it turned out GREAT! I didn’t have a chance to document my game before the arcade, but I’d still like to share the concept behind my arcade game and how I came to building “Build A Meal”.

Build A Meal

Almost everyone I know calls me a “health freak”. Nutrition is a topic in health that is very important to me. I try my hardest to practice what I preach when it comes to living a healthy young lifestyle. I’m a Health Education K-12 major so I guess it’s not so surprising that I chose to build an arcade game around the subject.

I tried to revolve Build A Meal around a famous game at Coney Island — I’m sorry I don’t know what the name is, but I have the concept of the game down: the player gets five balls which equals 5 chances to aim and throw them at pins – sort of like bowling pins. Depending on how they do, they get a choice of a stuffed animal as a prize. This is how I got to the set up of my own game.

Thinking of a game to use in the arcade was very difficult for me and for a while, I had no idea what I was going to come up with. There wasn’t much building to do for my game, but I’ll take you through the steps I took.

First, I collected water bottles. We go through many of them a day at my house so finding them to use for the game wasn’t hard at all. In the image above, you can see that the bottles are different shapes and certain food groups have more bottles than the others. This is because I based how many bottles to put for each food group on the minimum daily servings are recommended for that specific group based on The USDA Food Pyramid. So here’s the breakdown:

Grains – 6 bottles (minimum 6 servings recommended per day)

Meat, Fruit, Dairy – 2 bottles for each food group

Vegetables – 3 bottles

Use sparingly – 1 bottle

For a total of 16 bottles. I also used that category of fats and oils as a way of giving 1 ticket to the people who played my game and didn’t succeed at making a meal. A ticket just for the attempt at participating. (This is because you’re not supposed to have much of it at all so I wasn’t using it in making any of the meals).

On each bottle I put a label of a food that would be found in that food group. For this I just used memo sheets, a marker and tape. For example, for grains, I had cereal, pasta, quinoa and others.

The learning objective behind my game is to get students to be able to categorize which foods belong in each of the 5 food groups. The goal of the game is to make a meal. Participants had to stand behind a line and use a ring and toss it around the bottles where the label matched the food group I asked for. Here’s an example. Make a meal that consists of 1 grain, 1 meat and 2 vegetables. The player would get 6 tosses to get the ring around items that belonged in those food groups. Each one they got correct earned them a specific number of tickets.

At first, I thought my game was pretty easy, but during the arcade, some of my classmates were telling me that it was pretty hard. Another fault was the ring used in the game. I looked around everywhere trying to purchase a wide ring to make the game a bit easier, but I had no luck. Here I go thinking that it would be a popular kids item for playing. The ring I ended up bringing to the arcade was not wide enough so it was hard to get it around any bottle so, I had to improvise and make a new ring using arcade tickets rolled up into a circle with a little weight to it. I used about 50 tickets to make the ring for the game.

Although my game wasn’t so “techy” in the end, I think it made a great educational arcade game.

Building EZ as Pie Fraction Action

The goal I had set for EZ as Pie, Fraction Action was for it to be fun and educational.  I chose to do a math game because my eldest son, Omar, who is 10 years old and in 5th grade, had a tough time understanding fractions.  He is currently working on fractions in school and had a difficult time memorizing the percentage equivalent of fractions.  By creating a game where he can visualize the pie representing fractions would help him to understand the concepts.

Building Process:
I drew a picture of a pie onto cardboard paper, colored it and then cut it into eight pieces.  I then made a wheel that had different fractions on them.  I attached the wheel onto the upper left side of a poster board, connected to the gear part of a motor which was attached to the back of the cardboard.  The motor was connected to a battery pack and an on/off switch in a series circuit formation.  I drew the title of the game on construction paper in bubble letters, cut them out and glued it to the top center of the poster board.  I then cut out circle shapes and cut pieces out and glued it to decorate my poster board.  I also wrote fractions and percents all over the board.  On the upper right side, I attached a print out of the rules of the game.  On the bottom of the poster board I attached a shoe box cover, which I glued constructions paper onto for decoration.  Then I glued eight small cups onto the board with percents on them.

My cardboard pie

My fraction wheel

motor and battery pack

cups with percent of fractions


Creating this game was fun, I love gluing, cutting, coloring…pretty much anything that involves art!

Making of Aim and built it healthy

The creation of my game consisted of the materials; cardboard, clear/see-through velcro, sharpie markers, pin-pong balls, and crayons.

Aim and built it healthy and the materials put together to create it

My original design was to put small pictures next to each slice or section on the cardboard,  but due to limited and short on supplies, I had to improvise and move to Plan B. It was using sharpies and crayons to trace and fill in pictures, and then cover velcro over the ping-pong balls and test to see if it would stick and it did, plan b worked!!!!.

I am happy to say that with the help of my fellow classmate and how she helped me last minute, the project came out great and both the classmates and kids who were at the studio had fun an awesome time. 🙂

Arcade day


The Making of Bingo Speed.

My Documentations of “Bingo Speed” in process.

Outline of Bingo Speed


Pasting of numbers and darkening of the lines.


The Final Piece.


Bingo cards constructed


Bingo Chips

When I decided to turn the BINGO education, I did not know how to get there besides the fact about adding addition problems to its card. I did not know how to be able to go about creating the game fun and challenging. However, though the support of my Professor – Prof. Smith and My Class Fellows- I was able to turn my boring game of Bingo to a fun “Speed Bingo.”  The idea was really good but I did not know how I was going to get my numbers drawing to work- my first thought was to just pick out numbers from the hat but that did not show any “creative-ness.” I wanted to get artistic and what not. I wanted to make something that would be fun to play with and also a little bit challenging and intense for one to play. Therefore, I began to think of games that I found fun while my time at Chuck E Cheese and also Dave Busters. I like games that involves spinning wheels. Right then a light bulb switched on and I decided to make my Speed Bingo a game where it involves me spinning a wheel 🙂

Although I had my idea thought out and designed. I had trouble getting my spinner to spin! It got so annoying to the point where I wanted to design something else =/ I knew I did not have much time but also knew I had to get it done no matter what. The thought of YouTube-ing “How to Make a Spinner for board games?” came to my mind and I had my bestfriend help me find a simple video to help me get my project done.

I had wished for my game to be fun and educational with a little bit of  intensity. I think i was able to accomplish that-  Watch my video!  The more I played with new contestant the more ideas grew. I was able to grasp a better hold of my game with better rules! I could have done a better job at first but since I did not have the opportunity to play it with many people, I did not get much feedback nor any advice.

Thank you guys for playing my game and helping me in improving it 🙂

Whack A Mode

I received great feedback from my friends, my classmates and Prof. Smith on how to improve The Mode Game. Using their input I was able to improve The Mode Game into a new game that is now called “Whack A Mode”.

The last game was very slow and had an unintended memorization aspect to it. This time, I made the game just about learning the mode. I was able to remove the memorization aspect and increase the speed of the old game simultaneously by presenting the all the data at once. In The Mode Game the data was displayed individually which took more time and memorization. To make the improvement I had to modify the entire game. Here is a video of the new game:



Here is how I created the game using the steps of Find Play In Things

Gather Materials:

A cardboard box, color craft sticks, a stopwatch, clear tape, gift wrap paper and a home made hammer.

Activity Explored:

I made small holes in the box so that the craft sticks would stand alone on the cardboard box.

Core Activity:

Use the hammer to whack the all the craft sticks that represent the most frequent color displayed.


One player is required to play per game. The player recognizes the color that appears the most (the mode) and whacks all the craft sticks which represent that color. The player does this without touching the other sticks and in the least time possible.  The time will be measured using a stopwatch. If the player finishes within 10 seconds he or she gets 30 tickets, within 15 seconds 20 tickets and within 20 seconds 10 tickets, if the player takes more than 20 seconds he or she receives no tickets.

Play Testing The Game:

I had some of my friends play the the game to test it. They liked the game for the most part, but recommended that I remove some craft sticks to make it easier for kids to identify the mode. I feel confident that this game can help students understand the concept of the mode.

I wished my new game lasted a bit longer and that it was more engaging to the players. During my building process I made many different versions of the game but at the end I ended up with the design that was possible to build within the time constraints.