1- Was your game one of chance or skill or a combination of both? How did people respond to the style of play?
My Game- “Bingo Speed” was a game that was a combination of both chance and skills. The reason I say this it is because for the “chance” part ANY one of the contestants can get a Bingo first because the number problems are the same on each given bingo cards except just scattered at different places. The number that gets chosen on the spinner board is on everyone’s Bingo card but just one can get a Bingo before the other. The skill part is giving them the importance of mathematics. The addition they have a knowledge of but when playing my game, you have to be thinking very fast because each number spun on the wheel only gives you 10 seconds to be able to find the problem on your Bingo card to place the chip on.
2- Did your game allow for players to construct knowledge (through play they learned the lesson) or was it more of a showcase of knowledge (asking players for answers to questions would be a good example)?
My game did not allow for players to construct knowledge because through playing Bingo Speed, they did not learn addition rather just learn to be able to add faster.
3- How did the mechanics of the game turn out? Was it slow, fast, cumbersome, just right. Same with the rules. What would you change and why?
The mechanics of my game turned out pretty well but at times my spinner would give me a little problem (or maybe it was just my finger-tired from flickering the arrow so much). Although, it was able to get all bingo rounds done neat. It worked well in a steady way- it wasn’t neither too slow nor too fast. I think me counting up to 10 seconds was a little annoying since it would distract people. What I would like to change about the game is to get a better spinner ( Get Shaira’s Son to make me an electronic version! 🙂 ) and also to get a stop watch or something for the 10 seconds period.
AC 230 Reflecting Back.
My Academic Computing class was very educational and fun. It was totally different from what I had expected the class to be- in a good way. When I had registered for the class, I expected the class to be very computer relating knowledge although it was but it was far more than just that. I can honestly say I learned a lot from the class- Blogging, Making Tutorials, Editing pictures, Fixing image size using pixlr, Making Videos, Mocking games, Building our own game, Connecting with our peers and those of our field related “role models” and most importantly having fun through it all. Who could have possibly say they learned all these stuff in just about 4 weeks! I love the way Professor Smith had designed the class for us, it was truly amazing to have him as our Professor for AC230. Thank you for all your support and feed-backs Professor! My favorite assignment was the “Network Assignment” – it taught me a lot and gave me the opportunity to look across the web for a blogger who’s ideas and blog post would help me when becoming a teacher. I was able to find a great blog page of Mr. Yang- his postings are so recent and interesting to read. He adds tips and lessons on how to prepare oneself when becoming a teacher. The constructing of arcade was a lot of fun; much more then I had expected it to be. I got to be a kid again and become crazily creative. I would not want to change anything about the class but if possible- if students want to create a really great arcade game, can they work in groups? I think this would allow them to build something much stronger and better. The knowledge I received from this class, I would be looking back at it in helping me become a better teacher in the future.