Arcade Day! :)

[youtube]http://youtu.be/uw-ivhiOKr0[/youtube]

The arcade day was a complete success! My Rhyme-A-Dime game is a game of both, chance and skill because the dime has 3 chances of landing on the correct slot and need to have a sliding skill as well as know how to rhyme the chosen word. Players responded to this game as a lesson learned through play since you first need to find the word that rhymes with the word on the dime. The mechanics of the game turned put great because players were able to make the correct slots. Something I would change about this game is the size of the ramp because to make certain slots, the ramp would get in the way and it’s large size was not very necessary. I would also change the amount of chances one can slide the dime, I only gave 3 chances for each word, but if given more then I would’ve had more winners.

My favorite arcade game in the class has to be the “Aim and Build It Healthy.” I enjoyed playing this game the most because I loved the idea of incorporating throwing a ball to a board which contains healthy food drawings and I got the ball in the correct section almost at every attempt. The mechanics and rules were simple and creative as well. I believe this game can teach young students how to determine healthy food from unhealthy.

A game that I think could use some improvement is the “Finding Factors” game because the rules seemed confusing. When I played this game at the arcade I had to ask many questions and when I spun the spinner I landed on high products. This made it hard for me to divide all the pasta into the correct number of bowls. Also a lot more space was needed to focus on the factors I was working with. So to improve this game, I would suggest using smaller products so that dividing the pasta can be easier and I felt like the amount of time was not enough to divide everything.

I thought this class would be difficult since there were only three weeks to complete the course, but it actually turned out to be an interesting experience. It was my first time blogging and this class has helped me discover how much fun it is to share my point of view on different topics. I actually enjoyed the class since it was designed around constructing the arcade which is extremely unique and this assignment taught me to be creative with education which is really important to keep in mind. My favorite non-game oriented assignment has to be the tutorial one because I explained each step of something I enjoyed making. I would not like to change this class in any way, but would rather recommend it to other students. This professor knows how to make learning fun! Thanks for an interesting winter session!

Preparing My Educational Arcade Game!

To build my Rhyme-A-Dime game, I gathered materials that one can easily get access to. I started of with a low open box and covered it with computer paper to write the name of the game on it. I tried to make this game as colorful and exciting as possible. I had two chocolate containers that had 9 slots each, so I stapled both containers together to create an 18 coin slot game. Underneath each slot I taped a colorful circle which I cut out of index cards and then wrote a word on each circle. I chose words for 3rd grade level since I plan on becoming an elementary school teacher. I placed the slot part on the inside of the box near the side. I created the ramp out of styrofoam, then placed it with a slant inside the box so the word dimes can land inside the slots. Around the slot container I taped the sides to the box so the dimes won’t fall underneath the ramp. Since there are 18 coin slots, I labeled 18 dimes with words on a tape I could write on. I paired 18 rhyming words that need to be matched correctly by slidingor rolling the dime into the correct slot. The name Rhyme-A-Dime suits this game perfectly, so since I made its name rhyme which is the concept of the game, I decided to use actual dimes. After connecting the ramp to the container, I got creative and came up with the idea of adding lanes to the ramp with halves of index cards for a cleaner aim to the correct slot. While building this arcade game I realized how much fun I was having and how many ideas were coming to mind to make the game even better. Fun building process!

Rhyme-A-Dime!

Lesson: Rhyming Words!

I created this arcade game to teach 3rd graders how to rhyme words and match them. I used actual dimes and covered them with tape that I can write words on. 18 dimes for the 18 slots. I had chocolate containers, so I reused them for the word slots. I titled this game Rhyme-A-Dime because it rhymes which is the main point of this invention. Then I made a styrofoam ramp to slide or roll the dimes on and also added lanes with halves of index cards to it so the aiming could be easier. I placed all of this in a box to hold the ramp up and keep the game together. Every player is given 3 rolling attempts for all 3 different words and they recieve 3 points for each correct slot they make.

The words written inside the dime slots are 3rd grade level words, but can be changed depending on the grade level. Creating this game was simple and it was interesting to see the many ideas I kept coming up with to make it better.

The dimes display the words that need to be matched with the words in the slots. This game can be educationally modified in a math related way by using the values of the coins used and rolling them down to certain amounts. Students will be able to learn how to sum up coins and practice their value.

When I attempted the game, I discovered that it was a very fun way of teaching how to rhyme words because it required prior planning to decide which word to roll the dime towards. There were a few times I missed the correct slot, so I tried different angles with my hand to roll the dime. When my brothers played, they enjoyed the concept of the game because their hand coordination is good and made it in the slot every time, then I made it more challenging for them by raising the ramp to make the dime land mainly straight down, but they figured out that the speed of the rolling needs to increase to get the slot they needed. Overall, I would definitely recommend others to try to create and play this game with children because I believe it teaches an effective English lesson. I mainly focused on making this educational game an English lesson since my major is English and Childhood Education, so this assignment helped me get a glimpse of ways I can use my creativity and imagination to teach something children should learn.

 

Favorite Chuck E Cheese Game!

The Skee Ball game has always been my favorite arcade game because I played it many times in my childhood and it still entertains me. The point system of this game is not the simplest at first, but the more the game sucks you in, you keep track of the times you get the ball in the holes. The core rules of this game are to get the ball in the highest hole because that’s where you gain the most points. But, the tricky and frustrating part is actually making the shot. My aim has never been the greatest, so this game is still quite challenging for me. This game keeps me focused and determined which I enjoy and it’s also good to practice the throwing technique needed to win.

To modify this arcade game into an educational game, I can change the rules by having the children keep track of the amount of points they are winning on a piece of paper to add or subtract their points or instead of numbers change the categories to words with different endings to learn and on the ball write another word with similar ending to make the ball in the correct word hole. This game can make students competitive because they will be having to keep up with points to be able to win. This arcade game can be turned into many math related games for different grade levels and it will keep them thinking!

Technical Ways of Learning

I used Photoshop to adjust this painting known as the American Gothic by Grant Wood. I added a couple of details to this painting such as the fat cat as the mans’ head, a thinking cloud, and text inside it to show what the lady is thinking. Putting this all together was a first for me and I was impressed by how many alterations can be made with just a few clicks. This visual assignment really put my imagination to work which is important for students. It can also be applied to a History junior high school classroom because students can choose a historical painting and implement their interpretation of it. Most students will definitely have fun with this activity because they will also be learning the actual significance behind the painting and how it impacted history.

[youtube]http://youtu.be/Es888c6p1Uk[/youtube]

 

For this video assignment I chose a word of my interest, Fashion, and I explained my point of view of this word through storytelling such as gathering pictures to describe my definition of Fashion. To create this video I used Windows’ Movie Maker program. Editing the music I added to the video was a bit challenging, but also interesting since I don’t use this program often. I was pleased with the final result of this video because I got my definition across as I wanted. This video assignment stood out the most to me because I enjoy expressing myself and I figured this was a form of sharing how I view Fashion.

The ds106 visual and video assignments are fun teaching techniques and they require manipulation skills of digital tools. These types of assignments foster understanding through storytelling. I learned that using digital tools can be pretty challenging, but also exciting because you’re creating it your way and adding your own twists to lessons.

Playing With Colors!

Step 1: Gather Materials

First, I constructed a trail from start to finish on a sheet of paper. I used colorful post-its and cut them up to create small squares and rectangles. Then I laminated everything with clear tape. As game pieces, I decided to use foam beads because they come in different colors, shapes, and are light to move around the board. At the side of the board, I taped an arrow to the table so it can point to the color the spinner lands on. To make the spinner I cut a circle out of paper (a paper plate can also be used) and glued 6 different colors at the sides, forming a hexagon.

Step 2: Explore Activities

Assign rules to the colors on the spinner. Color gets selected by arrow and a trail is created by sorting colors in a pattern. The arrow can be attached to the center of the spinner and it can assign directions for the player to follow to get closer to the finish line.

Step 3: Pick One Core Activity

The main core activity is spinning the paper plate spinner because it determines your next step in the game. It chooses a color which designates a move to do next.

Step 4: Pick A Goal

The main goal of this game is to reach the finish line of the trail by gaining the most steps foward. Throughout the game there are chances given to gain a bonus and achieve higher levels.

Step 5: Create Rules

The rules for this game are to spin the spinner and the color the arrow is pointing to is the trail step your foam bead moves to. Each color is assigned a different value; Red gives you the chance to move 2 steps forward, Green allows you to move to the next green step, Orange means moving backwards 2 spaces, Yellow means move 5 spaces foward, Pink means move to the middle of the trail, and Blue lets you move to the following 2 blue steps. If the spinner lands on the color your foam bead was already on, then you gain a bonus by getting the chance to spin again. Everything depends on the color chosen by the spinner!

Step 6: Play Test Your Game

When I first played this game I found it to be very fun because it’s a game of chance and it takes interesting turns. The incorporation of colors and their significance make this game entertaining. When I tried implementing a couple of changes such as skipping turns depending on the color, the game got a bit more challenging because you can lose many points. Another change I added was decreasing the number of color choices which also made the game trickier since there was a less chance of getting the color you need to advance. But overall I view it as an enjoyable game.

*Spelling Bee Game!*

[youtube]http://www.youtube.com/watch?v=RVlXGXr67Gs[/youtube]

Rules: The game is played for a car or up to $5,000. A gameboard contains 30 cards: 11 Cs, 11 As, 6 Rs and two cards which read “CAR”. In order to win the car, the contestant must accumulate cards whose letters spell out CAR or get one of the two CAR cards. The contestant chooses two free cards from the board and may win up to three more by pricing each of three small items within $10 of its actual price. If the contestant exactly prices one of these items, they win all three additional cards and all three small prizes, regardless of whether or not one of them was missed along the way. After the cards are chosen, the contestant is offered $1,000 per card to quit the game and walk away. The cards are revealed one at a time; if the car is not yet won, the cash buyout offer is repeated with the remaining cards. The contestant wins nothing if he or she fails to spell CAR or get one of the two CAR cards after the last card is revealed.

Components: A gameboard with 30 numbered cards and 5 card slots at the bottom to insert chosen cards.

Space: The player should stand across from number chart because the information behind the number cards cannot be seen until later in the game. That information is displayed once all five numbers are chosen.

Goal: The goal of this game is to win the car by accumulating three cards with letters that spell out CAR or get one of the two CAR cards.

Core Mechanics: The contestant can earn up to three additional picks by guessing the prices of two-digit small items. If the contestant’s guess is within $10 above or below the average retail price, they win the item and another pick. An exact bid on any of the items wins all three items and picks.

 

 

 

 

 

 

 

 

The mockup of the Spelling Bee game I created includes the 30 numbered cards and the chosen numbers are colored in. In the image I provide above, I drew the 5 open card slots to represent where they should be placed. At the very bottom of the game board, I drew a hexagon which says how many letter C, A, R & CAR cards there are in total. The 3 prize items I chose to use for example are student related and not the most exciting, but just so you understand the item price guessing. On top of the item’s image, I used post-its to write the actual prices of the items. This game seems really fun, not only to watch, but to play also. So buzz on away and play to win!

The Price Is Right game my group chose to come up with modifications for is the Credit Card game which deals with knowing how to add up the value of items with a set limit in mind. We all enjoyed playing this game and thought of ways to change it up with new rules. The modification I thought about is subtracting the first selection amount from the credit card limit then continue choosing items until the new total limit is completed, and if the contestant goes over the amount, unfortunately they do not win any prizes.

 

Entering My Path To Becoming a Teacher

I happened to stumble upon Mercedes Hutchens’ blog and it instantly caught my interest. The name of her blog is Surfing To Success. The homepage is really eye-catching and I like how she named it because it displays how dedicated she is to helping her students succeed and go on the right path through education. I noticed that most of the blog posts she puts up include many visuals, tips, and information that will benefit me as a future elementary school teacher. I chose Hutchens as my guide teacher blogger because she has a lot of experience in the education field and has a creative, fun personality which is the type of teacher I am aiming to be one day.

I’m interested in the posts she writes because they include ample ideas to keep children engaged and crafty, unique teaching methods. I gained a lot from her blog post on teaching respect because she demonstrates how understanding of her students she isand she shares this advice since it is effective for her. I find her posts very helpful and her perspective on teaching elementary school students is very inspiring. Hutchens’ informative posts are definitely convenient for me to keep reading because she associates to my choice of profession and with future teaching experiences I will be surpassing.

“Hopefully, as I develop things for my classroom, they will be useful for someone else.”

I chose this quote she mentioned in her article titled How to Plot a Point Common Core 5.G.2 because it shows how much she cares about sharing her knowledge of being a teacher to be able to guide others. From her blogs, I percieve that she is a really dedicated educator who exudes skillful qualities. She can be portrayed as a role model because she truly shows immense concern about her students’ learning. Everything I just described will be me at the end of my journey to becoming a teacher!

Crafty Wall Art!

Do you ever wonder of interesting ways to liven up your bare, boring walls? Well I got the idea of putting toilet paper rolls to use by creating a fun wall decoration. I decided to share this floral art tutorial because it is not only inexpensive, simple, and fun, but can also be done from right at home because most of the materials needed can be found around the house. The final result of this project is pretty impressive and it will motivate you to think outside of the box.

Tools Needed:

  • 8-10 Toilet Paper Roll
  • Plastic bag
  • A pack of Bobby Pins
  • Spray Paint (color of your choice)
  • Scissors
  • Glue

1. Find all of the materials and place them on an empty workspace. You can substitute some of the tools. For example instead of bobby pins use paper clips. If you do not have spray paint, nail polish or acrylic paint can also be used. If toilet paper rolls are not available towel paper rolls may also be used.  Hot glue, crazy glue or just a regular all purpose glue can be used. Be creative with it.

 

 

2. Grab your roll and flatten it so it can be easily cut. Take your scissor and be prepared to cut your roll into 6 even pieces.

 

 

 

 

 

3. Here it shows the cutting results. This is how the flower petals should look like.

 

 

 

 

 

 

4. Take the petals one by one and glue one corner on each petal until you get your desired flower.

 

 

 

 

 

5. Clip all your petals together with the bobby pins until you form a 5 petal flower. Secure the petals well with the pins so you would not have a distorted flower.

 

 

 

 

 

6. Once the glue is completely dried, the flower should not fall apart. Repeat steps 2-5 to create more flowers. Place your flowers on the plastic bag and begin spray painting the flowers with your color of preference. Then let each flower sit and dry separately.

 

 

 

 

7. Voila! Finally, glue all your flowers in any pattern you like. To add stems or other designs to your creation, use your cutout scraps. Now put up your decoration on the wall and show off your re-useable technique!

 

 

 

 

Once I completed my wall creation, I realized how convenient it was since I did not have to go out to buy one, but instead made it on my own and it turned out to be an entertaining activity as well. This craft project actually turned out better than I thought it would and now I can stand back and admire the re-useable toilet paper roll art I made. I feel excited about sharing this tutorial because this way i can help others think of similar art ideas and maybe this can encourage others to create their own decorations. My favorite part of the making process is being able to personalize it any way I please and making it more “me”. I hope others can give this art idea a try and realize how enjoyable it can be to make something from scratch.

Invoking Education Platforms?

The trend of Internet platforms in education is important because of their programmatic aspect. The term “platform” is used when referring to software and hardware, from applications to operating systems, from websites to the Web and the Internet. In tech-speak, this term is often defined as to invoke aspirations and goals. In her article titled Top Ed-Tech Trends of 2012: The Platforming of Education, Audrey Watters focused on major Internet platforms such as Amazon, Google, Chegg, Blackboard, Pearson, etc. Web browser pioneer, Marc Andreessen wrote an interesting blog post about Internet platforms.

“A “platform” is a system that can be programmed and therefore customized by outside developers — users — and in that way, adapted to countless needs.”

I believe this trend was chosen because platforms in education offer functionality such as content, course administration, assessment, analytics, communication/collaboration, and external apps. Watters explains that specifically Internet education platforms are a fairly new development and that the Web is her favorite education platform because she views it as a resourceful means.Department of education found that those students who studied in online learning environments performed modelstly better than peers who were receiving face-to-face instruction. Sarah Kessler wrote an article titled Get Paid to Teach Anything With New Online Education Platform which discusses how much Internet platforms influence education.

“Department of education found that those students who studied in online learning environments performed modelstly better than peers who were receiving face-to-face instruction.”

Watters chose to embed this linked resource The Chronicle of Higher Education as part of her trend description because it explains how technology can actually advantage education rather than hinder it. Don Smithmier, chief executive and founder of Sophia, another community-based learning system that is backed by Capella Education, the corporation behind the online educator Capella University. LMS is a term which stands for learning management system.
“I believe the world will be shifting away from a classic LMS approach defined by the institution. Openness and social education is a very powerful idea.”
As mentioned in Watters article on platforms in education, she believes that platforms can provide lots of benefits for all and they allow functionality to be extended and customized which is a positive aspect for education since both teachers and students can have more personalized user experiences.