The World’s Fittest Athletes

The World’s Fittest Athletes Game

My game was called “The World’s Fittest Athletes” which was a game designed to teach the 5 components of physical fitness which are Cardiovascular Endurance, Muscle Strength, Flexibility, Muscle Endurance and Body Composition however for the sake of the game I left off body comp because it is a complex component to apply to physical fitness.  The idea of the game was to build a lesson around the Physical Fitness Components and associate them with various sports activities.

Thanks to the help of Prof. Smith I was able implement the components into a game similar to Dungeons & Dragons.  In my game I have a wheel of athletes who have a set level of 1 -18 which correspond to each of the 4 fitness components, the player then spins an arrow along the wheel to acquire an athlete, after that the player has 4 dice rolls to increase the levels of each component, depending on what they roll they receive that number in tickets, if they go over 18 they get nothing but if they get to the max of 18 they get an extra 10 bonus tickets…

The physical fitness components and the wheel of athletes

My game was a combination of both chance and skill as the player had to become aware of their athletes levels of the 4 fitness components and skillfully gage which component they were apply added points.  It was also a game of chance because when the player rolled the dice their was a chance they would either roll to low, to high or just right.  I liked implying both elements of skill and chance because it made the game more exciting.

I think my game allowed the player to construct knowledge because to start the game you had to learn the the physical fitness components and associate them with various sports activities.  Once the player became aware of the fitness components and the levels associated with their athlete they then had to estimate how to increase each level.  Therefore in this sense a player had to construct a knowledge of the fitness components.

The mechanics of the game I felt were pretty good,  the design or game play was a little complex to grasp for a first time player therefore I had to monitor/explain the player through their first go round, but after their first play they became pretty comfortable with the mechanics and game play.  You could say it was it bit cumbersome at first but if I explained it clearly the player would learn the game through play.  I would change the complexity of the different parts to the game such as the scoring system and the rules but I am a bit unsure of how I would change those elements.  The most efficient way I suppose would be writing the rules & objectives more clearly on the game.  I really liked designing this game and playing it too, I also think the students had fun playing it as well but I realized that I had to guide the player through their first play.  I would simplify the rules/objectives to allow the player to play without my guidance…

AC 230 Reflection

With concern to my expectations for this class, leading up to the class I was really unsure of what to expect. All I wanted to do was strive for an A+, take full advantage of all the knowledge presented and participate as fully as possible.  When the class started and Prof. Smith explained how the class was going to be I was a little concerned as I am not that tech savvy but I did expect myself to perform the course material, learn as much as I could and enjoy the whole process.  Overall I am pleased with the outcome and with concern to my expectations I felt I learned a lot of knowledge on computer/internet info and most importantly it helped think about ways to implement technology in my profession as a PE teacher. Every assignment we were asked to complete truly helped me increase my abilities as future teacher.

The concept of designing the class around building and education arcade where students create a lesson based game was an awesome idea and I think every class participant really enjoyed this class.  The education game assignments were super fun and the non game assignments I definitely appreciated the most were the DS106 assignments, both completing a DS106 and designing my own DS106 style assignment were very beneficial to me because it opened my eyes to the possibility of using creative technology based lessons as a PE teacher/coach/ trainer.

Overall this was great class for education majors and the way Prof. Smith designed this class was very knowledgeable, highly interactive and very fun.  Honestly I don’t think I would change any aspect of how the class was because I completely benefited from every   assignment, task and challenge… GREAT CLASS!!!!

 

 

The Components of Physical Fitness

In my lesson I want to teach the 5 components of physical fitness which are, cardiovascular endurance, muscular endurance, muscular strength, flexibility and body composition.  For the sake of this project/lesson I am only going to stress the first 4 components because they are the most tangible for people to understand.

Most lessons designed to teach the components of physical fitness are structured in a way that demands students to learn the knowledge and be able to repeat it back.  I found many standard lessons such as this one that is designed to teach the lesson in a classroom lecture type format which many students tend to forget by the end of the day.  I continued my search and found other lessons such as this that are more interactive in teaching the components and individual testing but fail to detail ultimate learning outcomes where the student will carry the given knowledge.

In my lesson/game I would like students to learn the physical fitness components, understand them and be able associate the components with various physical activities.

Game mechanics & Rules:

On the game board there are definitions of the physical fitness components.. There is circle of sports and each athlete has a set level cooresponding toeach component… There is a list of rules detailing how to play the game

The Components of Physical Fitness Game

simplified rules:

the player will spin the arrow and when the arrow stops this is the athlete they must use, then the player will have 4 rolls of the dice but before each roll the player must choose which component they want to apply the following points for, there is a set limit of 18 if you go over 18 you win nothing, for every point you get without going over you win that amount in tickets, if you happen to get 18 then you get the points you rolled plus 10 bonus tickets, add the amount accumulated for all 4 rolls and that is your ticket amount… simple right???

In these two videos I demonstrate how to play the game, in the top video it is little better recorded because I had my friend record while I played and explained the game, in the bottom video I recorded my friend play while I narrated so the recording wasn’t that good…But overall I demonstrate how to play the game and it was pretty fun as me and my buddies played the game all night while at work, we kept tweaking the game trying to make it fun, good flowing and understandable… after awhile my friends became experts in the physical fitness components and were  able to associate them with the particular sport…

 

 

 

Chuck E Cheese a Fun Place to Visit

At Chuck E Chesse I saw the exact type of game that I wanted to create for our edcation arcade.  The football toss, where you get about 60 seconds to toss a football through various targets that had differing values.  The game was ok but the belt that returned the ball was way to slow so you only actually got about 4 tosses.  This was one of the flaws in the game mechanics and I think there should have been more time.

This game will be hard to design around an educational lesson, I have a few ideas such as the player must answer educational questions that have a certain value and if they get the question right then they will get a certain number of tosses.  So you have answer questions to get tosses and then if your tosses hit the target then you get tickets.  Im still contemplating ideas for this game, not sure if I can pull it off so I am also thinking of other games I might like to design….

I guess its all trial and error…

K – 12 assignments… Famous Last Words and Exercise Demo

Visual assignment

‘Famous Last Words’

For this assignment I want students to think of a historical figure, do a internet search for an image of this figure and create a meme in which the person expresses their last words. When thinking of what this person’s last words could be use the basis of what they were known for and accomplished in their lifetime.

The learning objective of this assignment is to research a historical figure and their impact on this world.  Through this research the student is to then reflect on what this persons last words to the world would be.  From this assignments student learn in depth on a historical figure and how they effected history also they will put themselves in that person’s shoes by thinking what that person’s last words may be.

Example:

Theodore Roosevelt

Also in this assignment I would have students give a brief explanation as to why they think this person would say what they said.  As for Theodore Roosevelt, he was a man that believed in a life of hard work, strength and toil as the only means to achievement.

 

Video Assignment

’60 Second Exercise Demo’

This assignment is designed with physical education in mind, I want students to record a 60 second video of themselves demonstrating a particular exercise.  Students can choose any exercise they want and in the video students must: 1 – introduce the exercise (equipment, positioning, technique, etc.), 2 – Demonstrate a few reps of the exercise, 3 – Explain the muscles worked and the benefits of the exercise.

The learning objective of this exercise is to not only encourage students to be active but to know the effect of the exercises they are doing.  I want students to be knowledgeable enough in the exercise they are performing that they can teach it to others.  This is a great assignment for teenagers as it encourages exercise and allows them to implement technology which will engage them both mentally & physically in a PE unit.

Example:

After this assignment I would encourage students to reflect on their work, what went well, what went wrong or how they would do it again.  As in the case of my video I would try to eliminate background noise and be more specific with how to perform the exercise.  I enjoyed the assignment, just need to tighten the video up.  Overall I think this would be a cool assignment for adolescents as it fosters independence and a dedication to their health & fitness.  They can learn from the assignment and help others learn from it too.

 

 

Float Like a Butterfly, Sting Like a Bee

ALI BUMAYE – ALI BUMAYE – ALI BUMAYE

Muhammad Ali

The greatest athlete of the 20th century letting you know WHAT THE DEAL IS…………….. On this portion of the task I chose to do ‘Caption That’ for the visual assignment because I found this to be a classic photo of an iconic figure and I thought adding this caption was a good example of his persona in and out of the ring.

When it comes to the web and memes or gifs I never really thought about making my own or how to even do it but through this process I learned some easy tools to create simple memes, its pretty cool.  I don’t think I will be doing much of it but I can see the fun in them and used the right way you can share a message, spark thought or just have fun with it.

 

Video assignment

30 second documentary

For this task I decided to do the ’30 second documentary’ assignment from the video portion of ds106 assignments.

I chose to record myself trying to do a 30 second gasser which is a conditioning drill used in football practices where you are demanded to run 200 yards(50 yard intervals) in 30 – 40  seconds.  I have a love/hate relationship with this workout, its an intense run that’s great for cardio but a grueling conditioning drill as your really supposed to do 8 rounds of them with about a 60 second break between each round.  Not the best video, had some soccer player get in the shot (didn’t want have to do a re shoot) and there is no audio which the assignment says is ok. Overall its a great exercise if you want to upstart you cardio conditioning in a powerful way.

I liked doing this is assignment because it motivated me to record a portion of one of my workouts.  As a PE major and someone who would like to train people of all ages and of all walks of life this assignment opened my eyes to the benefits of recording my exercises and sharing them on the web.  Maybe I can upload more videos in the future that will help people in their pursuits to reach a better path of health and fitness.

 

 

Bottle Cap Foosball

For this activity, I brainstormed using objects at my job, I searched for items and thought of games I could build with them. I first thought of paper football and foosball, with those two games in mind I started to have ideas then began to look for and select items.  Using paper cups, popsicle sticks, a bottlecap, a quarter, two big bottles and a simple set of rules/scoring system I came up with a pretty cool game that is strategic, educational, challenging and also made time fly while at work.

Step 1

Gather 6 paper cups, 2 big bottles, a quarter, a popsicle stick and a bottle cap

Step 2

Align the cups in a formation similar to foosball and position the two bottles as a goal

Step 3

The player will then spin the quarter behind a designated line and where ever the quarter stops is where the player must shoot the bottlecap from

Step 4

The player will then try to strike the bottlecap through the goal using the popsicle stick

Step 5

Depending on whether the quarter lands on heads or tails, the player will have 3 shots if it lands heads and only 2 shots if it lands tails

Goals of the Game

To be the first player to score 5 points

Rules

1. The player must spin the quarter from behind a designated line and where ever quarter stops this is where they will shoot the bottle cap from

2. If the quarter lands heads player will get 3 shots, if the quarter lands tails player will get 2 shots

3. If the bottle cap hits a cup player loses 1 point, if bottle cap goes off table player loses 2 points and their turn

4. Player gets 2 point for a goal

5. Player cannot touch cup with hand or loses a turn

6. First player to 5 wins

Scoring System

Each player starts at Zero, +2 point for a goal, -1 point if bottle cap hits cup, -2 points if bottle cap goes off table, first player to 5 wins, flip of coin decide who starts

Bottle Cap Foosball Video Demo

This is a quick video of my buddy who scored in two shots pretty easy but as we played the game it was kind of challenging as we hit the cups a bunch of times or the cap went off the table.  With the scoring system it was a back and forth battle for the winner to reach 5 and with the negative point system as well it introduced a sort of tricky math element in keeping track of score.  With an option of 2 or 3 shots, the design and the scoring system there was a need for strategic comprehension and mathematic comprehension involved. It was cool game that both kids and adults can play.

 

Game Modification

In modifying the game we decided to tape pospsicle sticks to the bottom of the cups which made it more difficult to navigate the course

In modifying the rules we decided to make a rule that if the cap hits one of the sticks you would have to reshoot from the beginning and also lose a shot

These modifications made the game more challenging and forced us to play more controlled and strategic

Tape posicle sticks to the bottom of the cups

 

Try getting through the course with out hitting the new obstacles

Use strategy when determining how to get through the course (how many shots and how hard or soft to hit the cap) 

Thoughts on the game experience

Overall the game was pretty fun in terms of design, strategy and consequense of how you hit the cap and where it landed.  The game was creative and flowed well, it offered a lot of room for modifications or changes which forced us to keep thinking. Overall we enjoyed the whole process and really didnt find any negatives.  By making changes it made the game more challenging and really was something to think about.

3 Strikes to the Superbowl

3 Strikes

3 Strikes to the Superbowl

FIVE CORE DESIGN ELEMENTS

Goal – To pull  numbers from a hat, place the number in the right spot by estimating the price of the prize.  If they get the price correct before getting 3 strikes they win the prize.

Rules – The player is offered a chance to guess the price of a big prize by reaching in a hat that contains 8 chips consisting of 5 numbers & 3 X’s(strikes).  If the player pulls a number they will estimate where the number should be to complete the price, if they place the number in the wrong slot they will place the number back into the hat and redraw.  If the player pulls an X that chip will be placed a strike slot, the player will continue to draw until they get the price right or 3 STRIKES.

Core Mechanics – It is a game of chance and calculated estimations, the player must consider the value of the prize and estimate where the number may go, if wrong they must recalculate and remember previous moves.

Components – A hat/bucket/object to hold the chips, 8 chips(5 numbers & 3 X’s or strikes), a board to place the numbers and strikes, a good vision of the prize and a monitor/host to move the game along with knowledge of the prize’s value.

Space – This will consist of a board with spots for numbers and strikes. a picture of the prize, a stand for the hat/bucket and room for the player to move between the two.

Awesome Game – modifications for this game I might consider providing a bit of info on the prize at hand which will allow the player to better assess the game…….

 

In my group we decided to modify the game called “The Card Game” used by Mr. Anderson and my suggestion was to enhance the value of the cards that the player would draw,  this would speed the game up but also put the pressure on the player to estimate the value of the prize and make a faster decision.  In our group we all brainstormed on modifications that we could make to the game however we did not have a chance to play the game with the modifications.

Follow the links to better fitness

From the onset of this search I was determined to find an online community of bloggers, educators and students like myself who have a passion for physical activity, fitness, sports and leadership.  The search wasn’t easy in the fact that I found so many sites with so much to go off of it was hard to narrow it down and find just the right direction to follow.

Following many of the links and using my little bit of “google fu” I was able to land on a link/blog designed by Stephen Yang an adjunct professor at S.U.N.Y. Cortland called Rockstar PE. I found this blog to be a jump off point leading me to a myriad of places that can connect me to physical educators and a variety of resources. (one of those places being the S.U.N.Y. Cortland webpage, which led to me realize they have a large PE program both undergrad & graduate, which could be a school I would consider for my masters)

Using Rockstar PE I followed the rabbit hole of links leading me in multiple directions.  The first link I clicked was on Stephen Yang’s twitter account hoping to lead me to active conversation on anything PE related, then I realized Yang is more of a fitness video researcher but his twitter is very much PE heavy, so I read some of the twitter followings on his page and most of his communications were with PE educators from  various levels & regions (college, high school & elementary).

By realizing that there were so many PE educators on twitter I felt it was a good idea to start my own twitter account.  Using my account I could view many profiles which lead to link after link.  An example of a good link is PhysEd Games which provide simple ideas for PE games.  Also by following various links it lead me to professional organizations that are good resources for PE teachers such as AAHPERD.

All in all this assignment challenged me to search for online communities or networks to help me enhance my knowledge and understanding of physical education.  The greatest result for me was the discovery of just how valuable twitter is and how my PE educators are communicating.  Right now I am just a “lurker” looking for right outlets to become part of which can lead to positive networking.

Keep Gym In School

 

How to properly grip a board @ HB7

When people have a passion, skill, trade or knowledge it is almost human nature to want to share it with other people.  In today’s day and age with all the technology and communication outlets it gives us a great platform to share what we do with the rest of the world.  The process of MAKING something is in our D.N.A. and I think this goes all way back to the caveman days and its only natural to want to share with your fellow man or woman.

For my tutorial I choose to share with the world how to put griptape on a skateboard.  A dear friend of mine, Henry Pena, opened the doors of Heavenbound7 Skateshop and provided me with the opportunity to record the process of gripping a board.

Personally I was pleasantly surprised in how cool it was to video tape myself gripping a board, I am actually satisfied with the outcome.  The process went smooth and as we were in the shop watching the video some of the kids in the shop actually felt the video could help them learn to properly grip a board, so that makes feel even more happy with the video and its usefulness.  Gotta send a shout out to HB7

The Business of Education for Better or Worse

In the top Ed-Tech trends of 2012 Audrey Watters writes about many issues but the issue I am concerned with is the issue of the business of Ed-Tech which is a rabbit hole of many issues that hit home for an educator

In the review Watters begins with a brief introduction to the buisness of Ed-Tech by providing a number of examples.  She is concerned not only with education technology but more so the business of education and the growing trends that surround them.  Watters focuses on the particular trend of education technology start up companies – “Clearly education technology entrepreneurship exploded this year”.  Watters follows up this statement by explaining the reason for this explosion, such as the low cost of business start up, the rising cost of public education and consumer call for education technology among others.

Watters introduces a handful of education entrepreneurs who were successful this year.  Of particular interest are entities like Coursera which offers online classes from some of the countries best universities, Khan Academy which offers users the opportunity learn many subjects for free and TeachersPayTeachers.com which is a site designed for educators to buy/sell/share a variety of resources.  By following the links in this section Watters really points to the entrepreneurship in education.

In the next section Watters details the issue of education technology investments and this issue really hit home as a college student and future educator. Watters looks at the investment numbers comparing the internet boom of the late 90’s to the present numbers.  It reveals that there was a boom in ’99, a boom in ’11 with a lull in the years between.  This suggests that education technology is on the rise and is very profitable for investors.

The issue I found interesting in this section was a point Watters made about how a large number of investments are being made to Ed-Tech start up companies as opposed to funding for public education.  Watters  uses the example of  California in which the state is freezing enrollment of 470,000 students into public universities. As a student and future educator this is a big concern of mine because it points to the trend of limited access to higher education in the future and it is also discouraging that investments are being steered toward business rather than public education.

Cal State Freezes Student Enrollment

This is a trend students and educators in many communities may have to face in the very near future. To me this is the most relevant issue in Watters review, on one hand you have a boom in education technology business and on the other hand the investments into these businesses is taking away from funding for education, therefore this boom in education technology business is like a double edge sword and it is up to us to decide which path to pursue.

Overall I found Watters review of this topic to be very eye opening, I came to understand the elements of entrepreneurship with regard to the business of educational technology and just how diverse technology is influencing education.  Yet my biggest conclusion on the issue of the business in Ed-Tech is where the funding is coming from, who its going to and who is getting left out.  I feel that technology in the classroom is the future but it should evolve around learning as opposed to money making.