- Was your game one of chance or skill or a combination of both? How did people respond to the style of play? My game was a game of skill. After using your knowledge of nutrition and the five food groups you had to use your shooting skills (or beer pong skills) in order to be successful at my game. As a PE teacher I deemed it necessary to incorporate shooting skills.
- Did your game allow for players to construct knowledge (through play they learned the lesson) or was it more of a showcase of knowledge (asking players for answers to questions would be a good example)?
My game required some prior knowledge about nutrition and the 5 food groups but it also constructed knowledge through play. I believe my game allowed a player to gain knowledge by highlighting the percentages of certain food groups in which we consume on a daily basis.
- How did the mechanics of the game turn out? Was it slow, fast, cumbersome, just right. Same with the rules. What would you change and why? The mechanics of the game turned out fairly well. Making the holes larger made it easier and more fun to play. It played fast but it could use some improvements on ball return and retrieval. If I had to change an aspect of the game it would be how a player would receive the food item and the ball return.
To be honest, I thought this class was going to suck. I pictured a professor lecturing about Microsoft Word and how to ‘Save As’, and how to use PowerPoint. I was dead wrong. This class was pretty awesome. We built a website, went to Chuck E. Cheese and made an arcade! I learned how to remix on GarageBand and create a Meem. Prof. Smith is a cool dude and you can tell he puts his heart into this class and gives 100% everyday. The class theme of “Education Arcade” is brilliant. I have learned that having a theme makes the course much more interesting. The class progressed and unfolded in a matter that fostered learning (despite the fast pace of the winter session).