Playing With Colors!

Step 1: Gather Materials

First, I constructed a trail from start to finish on a sheet of paper. I used colorful post-its and cut them up to create small squares and rectangles. Then I laminated everything with clear tape. As game pieces, I decided to use foam beads because they come in different colors, shapes, and are light to move around the board. At the side of the board, I taped an arrow to the table so it can point to the color the spinner lands on. To make the spinner I cut a circle out of paper (a paper plate can also be used) and glued 6 different colors at the sides, forming a hexagon.

Step 2: Explore Activities

Assign rules to the colors on the spinner. Color gets selected by arrow and a trail is created by sorting colors in a pattern. The arrow can be attached to the center of the spinner and it can assign directions for the player to follow to get closer to the finish line.

Step 3: Pick One Core Activity

The main core activity is spinning the paper plate spinner because it determines your next step in the game. It chooses a color which designates a move to do next.

Step 4: Pick A Goal

The main goal of this game is to reach the finish line of the trail by gaining the most steps foward. Throughout the game there are chances given to gain a bonus and achieve higher levels.

Step 5: Create Rules

The rules for this game are to spin the spinner and the color the arrow is pointing to is the trail step your foam bead moves to. Each color is assigned a different value; Red gives you the chance to move 2 steps forward, Green allows you to move to the next green step, Orange means moving backwards 2 spaces, Yellow means move 5 spaces foward, Pink means move to the middle of the trail, and Blue lets you move to the following 2 blue steps. If the spinner lands on the color your foam bead was already on, then you gain a bonus by getting the chance to spin again. Everything depends on the color chosen by the spinner!

Step 6: Play Test Your Game

When I first played this game I found it to be very fun because it’s a game of chance and it takes interesting turns. The incorporation of colors and their significance make this game entertaining. When I tried implementing a couple of changes such as skipping turns depending on the color, the game got a bit more challenging because you can lose many points. Another change I added was decreasing the number of color choices which also made the game trickier since there was a less chance of getting the color you need to advance. But overall I view it as an enjoyable game.

9 thoughts on “Playing With Colors!

  1. Sounds like a fun game! I really like the rules you came up with and also great job on da creative games board you made- nice use of post-its!

  2. You created a great board game! I like how you made every color have a different value, the rules are clear and easy to follow. You made a game that can be enjoyable for all ages. You did well with testing various changes to the game and finding which one works well.

  3. looks like you put some thought into the concepts of your game and you go creative…this approach will help you when designing you final arcade game… good job…

  4. At first I thought the game was going to be candyland but then I read the rules and realized it was very different. Good job

  5. Sounds like fun!! Educational as well. Children will learn to recognize the colors. Its a good thing that you keep playing and keep changing the rules. Great post…

  6. This is fantastic! I’ve been spending a lot of time thinking about about to make a game based on colors, but have been coming up blank. This is a great play on the color theme.

  7. Very creative game, easy to play and colorful….would definitely appeal to a K-12 classroom.

  8. Your colorful game pieces are a wonderful way to attract the children’s attention. One thing you could do is show some of the important rules on the actual board like they do in some actual board games.
    For example, on the yellow piece you could put “5 spaces back” so that it’s easier for the players to recognize what moves they need to make.
    Another thing you could do is make the board a bit more complex by enlarging it and changing its shape to make the path a bit tougher to navigate through. Just some ideas.

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